Top 10 Ways in Which Certain Classic Video Games Were Actually Very Bad Influences on Gaming

xandermartin98
NOTE: Most of these games (in fact, all of the ones on TheTopTens) are actually quite good to say the least

The Top Ten

1 Set the gold standard for hilariously nonsensical and overcomplicated JRPG plots - Final Fantasy VII

Yep - Maddox121

2 Was meticulously tailor-made for the Social Justice Warrior community on Tumblr in literally every way possible - Undertale

Even though the game heavily makes FUN of Tumblr as well - xandermartin98

Undertale cringe weeb anime cringe fanbase

3 Made violence levels basically the only thing that most of its players judged fighting games by - Mortal Kombat

Which, of course, is why Street Fighter got made fun of BY them - xandermartin98

4 Had all of the most stereotypical elements of indie games: faux-retro art style, pompously pretentious storyline and amazing music to hide how weak the gameplay was - Cave Story

This also describes Undertale (at least in terms of its gameplay being relatively weak compared to most of its other aspects besides graphics) - xandermartin98

5 Was deliberately scripted to be all but impossible to lose, even during boss fights - Super Metroid

(cough, Mother Brain and Crocomire, cough) - xandermartin98

6 Very openly encouraged rhythm games to take the full-on "style over substance" approach - Parappa The Rapper (and UmJammer Lammy to a lesser extent)

Well, I have to say they made a pretty good job making Lammy look stylish

(hubba bubba) - xandermartin98

7 Introduced (weeb) furries into the gaming world - Sonic The Hedgehog and Star Fox

UJL deserves mentioning too, honestly - xandermartin98

8 Forgot to include an in-game map and also completely butchered the aiming system, among other things - Metroid NES

(cough) the password system in the American version (cough) - xandermartin98

9 Massively popularized the "hard for the sake of being hard" subculture of gaming - Castlevania and Mega Man

This was a trend WAY before these two. Games have been designed this way since the very beginning thanks to hardware limitations and often squeezing out as many quarters as possible from unsuspecting kids. - Zach808

10 Introduced annoying helper characters into the Zelda franchise - Ocarina Of Time

The Contenders

11 Marked the Point When Resident Evil Pretty Much Stopped Caring About Actually Being Scary - Resident Evil 4

Up until 7, at least - xandermartin98

12 Brought Sony's Ridiculous Over-Sexualization of Female Characters Into the Furry World - Crash Bandicoot and Umjammer Lammy

Coco, Tawna and Lammy are bae - xandermartin98

Yeah - Maddox121

13 Took Essentially All of the Skill Requirement Out of Castlevania - Symphony of the Night

Aria of Sorrow and the DS games are still great though - kempokid

14 Marked the Point When Square Enix Games Started Going Full-On "Style Over Substance" - Final Fantasy Vi and Chrono Trigger
15 Set the Gold Standard for Cryptic Nonsense in Games - Indiana Jones: Raiders of the Lost Ark (Atari)
16 Was a First-Person Shooter that Was Really Just a Top-Down Shooter but Displayed from a Different Viewpoint - Doom (Original)
17 Turned Metroid Into a Forcedly Linear Mission-Based Game - Metroid Fusion
18 Implemented Checkpoint and Save Systems but Forgot How to Make Them Actually Work Properly - Crash Bandicoot
19 Had a Guitar Controller that Barely Worked at All and Was Also Stupidly Made Exclusive to the Game's Arcade Port - Umjammer Lammy
20 Marked the Point at Which Mario Kart Went Essentially Full-On Luck-Based - Mario Kart: Double Dash!!

Mario Kart still skill-based - DaisyandRosalina

21 Was Probably the First Major Mario Title to Actually Prioritize Graphical Flashiness Over Its Actual Gameplay - Super Mario Galaxy

Thank gosh Super Mario Odyssey fixed that - Maddox121

22 Basically Planted the Seeds that Eventually Lead Up to Undertale Being as Absurdly Pretentious as It Was Within the Earthbound Series - Mother 3
23 Introduced Zero Suit Samus Into the Metroid Franchise - Metroid: Zero Mission
24 Was Truthfully a Heavily Casualized Party Game Rather Than an Actual Full-Fledged Head-To-Head Fighting Game - Super Smash Bros.
25 Was One of the First "Lol, So Edgy" Video Game Creepypastas to Actually Be Canonical - The Legend of Zelda: Majora's Mask
26 Its Stupid "Rock, Paper, Scissors" Combat System - Pokémon Series
27 Its Absurdly Long and Unskippable Attack Cutscenes During Fights - Final Fantasy VII
28 Had Some of the Most Racistly Stereotyped Characters to Ever Grace Gaming as a Whole - Punch-Out and Street Fighter
29 Lock-On System that Makes the Combat Basically Play Itself - Metroid Prime and Ocarina of Time
30 Prioritized Fancy Digitized Graphics Over Actual Gameplay - Mortal Kombat and Donkey Kong Country

Agree. - Maddox121

31 Popularized the Stupid "Collect-A-thon" Genre - Banjo-Kazooie and Super Mario 64

Agreed - PerfectImpulseX

32 Had Alternate Endings of Which Only About Two Were Actually Worth Going Through All of the Effort to Get In-Game Once YouTube Had Already Been Invented - Chrono Trigger and Undertale
33 Used the Nes' Infamous Password System for Saving on the Nes Version - Metroid Nes
34 Were Just About Literally Impossible to Beat Without Savestates - Most Nes Classics (And Even Quite a Few of the Snes/Genesis Ones as Well)
35 Made the Infamous "Limited Lives" System Mandatory for Platformers - Super Mario Bros.
36 Started the Common Trend of Indie Games Being (In Many Ways) Watered-Down Copies/Wannabes of Famous First-Party Ones, Often Ones from Nintendo - Cave Story
37 Made Castlevania Way Too Easy When Compared to Rondo of Blood and Especially the Original Nes Games - Super Castlevania IV
38 Used Vats as a Cheap Substitute for Having Actually Decent Shooting Mechanics - Fallout 3 (And Fallout 4 to a Lesser Extent)
39 Set the Gold Standard for Ridiculously Sexualized Female Characters in Games - Tomb Raider
40 Remake that Took a Game that Was Already Too Easy Overall and Made It a Million Times Easier - Metroid: Zero Mission
41 Linearized the Metroid Series - Metroid 2: Return of Samus

So true - Maddox121

42 Had Easily One of the Most Ludicrously Overcomplicated Storylines in Video Game History Alongside Final Fantasy VII - Xenogears
43 Was Probably One of the All-Time Worst Cases of "Graphics Over Gameplay" in Side-Scrolling Platformers - Earthworm Jim
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