Top 10 Reasons Why the Wii U Failed
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It Was Underpowered
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It Didn't Have Third-Party Support
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It Had Poor Controls
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It Didn't Have an Internal Hard Drive
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It Didn't Have a DVD Player
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It Failed to Get Core Gamers' Attention
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It Was Released at the Wrong Time
The Wii U should have been delayed enough until the Wii was officially at the end of its developmental cycle. The delay would have exponentially sustained and benefited the Wii U's longevity long term until the inevitable release of the Switch.
The Wii U should have been released in 2012.
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It Failed to Get a Real Price Advantage
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It Had a Poor Launch Lineup
Whoever made the Wii U launch lineup was poorly calculated. Some of the Wii games would've spiced up the Wii U's launch lineup, and even ports and collections of games would've prolonged the longevity of the Wii U. Even Steam games on the Wii U would've been more than enough for gamers.
I'm surprised and astonished Nintendo never made a once-in-a-lifetime deal with Steam to have their games on Nintendo consoles prior to the Wii and Wii U.
The lineup should have been retro, vintage, and modern classics as its original lineup, as the Wii U was building up its library.
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It Had a Bad Name
I know! Why not just call it a Wii 2? That makes more sense.
People thought it was a Wii upgrade.
My parents think the Wii U is a Wii, and they won't buy me one. It sucks.
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It Had Cringe-Worthy Advertising
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It Was Confused as an Add-On for the Wii