Top 10 Best Games in the Wii Sports Training SectionWii Sports Training is the training section of the game which has 12 games and the player can complete them for medals. Initially when it's a new disc, it'll require unlocking by completion but then afterwards, they're free to play as desired.
In Returning Balls, an auto-player serves balls to the player and the player has to return them. You have to make sure you hit inside the court otherwise, you lose. Later in the level, the server will serve the balls at a faster rate. The first mistake you make will conclude the game.
In Timing Your Swing, the auto-player will serve you the balls and you will have to hit it across the net, just like returning balls. The only difference here is that it'll have to hit the orange forcefield. The forcefield will get thinner and thinner as it progresses. The ball comes to you on the right side if you're right-handed and left side if you're left-handed. The game will also conclude after your very first mistake.
Target Practice involves a target appearing, which you have to destroy by hitting the ball at the target. The walls aren't indestructible and if hit too many times, it will break. Don't swing too early or too late otherwise, that could make it harder to stop the ball. Like the other 2 tennis games, the game will conclude after the first mistake.
In Hitting Home Runs, 10 balls will be thrown at you by the computerized pitcher and you have to hit as many as you can. If the ball is hit at least 400 feet, you get a home run and if it's at least 600 feet, it's a ball out of the park. If you don't get a home run or ball out of the park, you will not get anything and it will just show a black circle, but if you hit a home run or ball out of the park, there will either be a small star-circle(for home runs) or a larger one(for ball out of the park).
Swing Control involves the computerized pitcher throwing 10 balls at you and you have to hit them in the shaded areas. The darker the shade, the more points you earn. For the bad zone, you earn 1 point; white zone, you earn 3 points; blue zone, you earn 6 points; and darker blue, you earn 10 points. The first 4 throws involve the ball being hit back in a straight line. The 5–7 take the path to the left, and the last 3 involve the throws to the right.
Batting Practice involves the computerized pitcher throwing 30 balls and the player hitting them. You have to hit as many as possible. You can be required to hit slow, fast and curve ones. Foul balls are the only ones that don't count.
Putting involves getting the ball inside the hole as required. You will have 5 chances to get it in the 10 holes. The 1 and 2 buttons on your remote can be used to change the view and to see the elevation of the green respectively.
Hitting the Green involves having the player hit the ball into the light greenish area. When the ball stops, it'll add the points to the score. The lower the points, the better. If you hit off the "green", regardless of where it lands, you get 100 points added. There are 10 holes in the game and with practice, you can ace all 10 with better medals.
Target Practice involves the player hitting the ball on the target to score points. If the ball lands ont he target first, they score points. But if they don't hit the target first, they will NOT score points. There's a large greenish target(with a red center "100") that will give you points based on where you land. It's a lot like a target shooting game where the center gives you the most points.
Picking Up Spares involves the player clearing 20 lanes with 5 chances to do so. The player's required to get ALL the balls off the lane. The pins will be layed out differently and some have more pins than others.