Worst Team Fortress 2 Weapons
The Top Ten
It's rare a Scout finds a burning enemy that isn't already toast. Plus, this thing only does 26 damage. It's critical hits only do 70-something, too. That ain't a lot for a crit.
This weapon is totally pointless. Just use your Scattergun when you see a burning enemy, and you don't use your melee often as Scout unless it's the Sandman. You also have to have a Pyro on your team. This weapon is a gimmick and a joke.
I forgot to include this on my list so I will put it here. A melee for scout, has 25% damage penalty but crits players that are on fire. But how many times as a scout have you ran into an enemy that is burning?
How dare you put my sun on a stickV 44 Comments
It only blocks ONE attempt. Plus, sacrifices your secondary slot. Unless the attacking Spy is a noob, they'll see your Razorback and reach for their Revolver or Ambassador.
If you really think about it, the Razorback is actually a bit overpowered. Think about it. There are lots of snipers who stay with their team, with lots of them being in Highlander. If you're a spy, there are many problems with a sniper using the Razorback. If the sniper is with his team and you try to kill him with a revolver, most of the time you might not even kill him because his teammates will probably notice and kill you quickly. If you try to get him with the Ambassador, the same thing will probably happen, but the thing is that if you go for a headshot, you could two shot him, but only if he hasn't been overhealed, which medics should be doing to the entire team. Also, another problem is that some snipers have great muscle memory and can quickscope you right away, so if you shoot him with a revolver, there is a small window of opportunity for the sniper to headshot you. Snipers like to use the Razorback in competitive because they are very high priority targets, seeing how ...more
Probably shouldn't even be on this list as it isn't a weapon. Remember, a scoped sniper is perhaps the only time an expert player is genuinely vulnerable to spies. In every other situation there are opportunities to spy check, but even noobie spies can still kill expert snipers if their teammates aren't spy checking properly.
I've been backstabbed by spies loads of times while using this, even including some with hats. Once you hear the breaking sound, the spy is pretty much dead, especially if you have team mates nearby. The razorback forces better spies to use their revolver, and even the ambassador can't one shot a full health sniper. A good sniper should be alert for scouts and other enemies coming from behind anyway, and quick to react when they take damage from someone they can't see.
In any case, it's ridiculous that Darwins Danger Shield, the Eureka Effect and Dalokahs bar aren't further up this list. I've found that the razorback means the sniper can actually ...more
It sacrifices your secondary slot, which could be used for something useful like the SMG, Carbine, Jarate, or even the Darwin's Danger Shield, so you can...block one...backstab attempt...
This "weapon" is only for noobs who don't know how to spy check, and even then, it isn't a crutch. A decent spy will recognize it after trying to backstab it once and will learn to switch to their revolver. By the time you get hit with the first revolver shot, you barely have any time to react before you get hit with another 2.
And when dealing with enemies up close to you, you're screwed. No-scoping or quick-scoping is unreliable in close combat due to the sniper rifle's slow firing rate. Using your melee is still an option, but without mini-crits from Jarate, if the enemy is full health or close to it, you need to rely on a random crit, or else the Sniper's low health pool will lead to you death very quickly most of the time.
The Razorback is just to gimmicky and teaches new players not to ...more
There is absolutely no point to this weapon at all aside from Medieval mode. You already have a perfectly good flamethrower and chances are you also have the flare gun, another great weapon for setting people on fire. So why not use something with a better attribute like the Axstinguisher, Power Jack, or absolutely ANYTHING! Why would you want to get up even closer to people to set them on fire when you have 2 other weapons that do the exact same thing from a safer distance! - DaRealXgen
What's the point when you have A FLAMETHROWER?! If you have this equipped, and anything besides the Reserve Shooter and the Shotgun, you can't attack in water at all.
Well even in medieval mode it still isn't that good because health kits drop every time someone dies, you just have to pick up an health kit then the flames are pretty much gone, making it the worst ax for the pyro. (On the bright side it gets bad-ass design of the year though, just look at it, it looks like it was forged from the depths of hell! )
Way better alternatives then the svf 1.every flamethrower 2.every flare gun
well unless you are using the flare gun like a shotty but then its still bad and you probally can't shoot in time:/
ARE YOU KIDDING ME? This weapon is amazing, the damage is low for a reason. All you have to do to make good use of hit is hit an enemy, pull out you scattergun and shoot. Damage is VERY high with mini crits
This thing is good! Its use is support and stuff, not whacking the enemies straight up. Unless you are like me...
A nice weapon in almost every mode (excluding Medieval mode), useful for combo attacks or assisting with a tough opponent.
Whoever put this here must have less than 7 hoursV 38 Comments
Unlike most people, I find this a pretty good weapon, but situational. Not as situational as the Sun on a Stick, but only useful when attacking on Payload or Attack & Defend, or in Control Point or King of the Hill. The 10% bullet penalty is a small price to pay for having the same cap rate as a scout.
This item is complete crap unless there are a few minutes left in the game on cp and you're playing soldier, keep it in your inventory if you play cp, otherwise... SCRAP
Can't believe this isn't on number one of the list, this item is worse than every single item on the list.
Not a big fan of situational waepons.V 12 Comments
The chance you will kill someone with this is so little. I takes away your secondary slot when you could have used something better instead.
This is only good if you are REALLY GOOD at rocket jumping, and you're making a market gardner montage Otherwise, this really doesn't have any use at all.
This thing sucks. I mean who would want to get rid of their shotgun just to goomba someone. And you would kill yourself before stepping on them
For prosV 12 Comments
Dumbass. It's supposed to block projectiles, not hurt people.
Some people are just too stupid. If you are attacking on Payload, this thing is invaluable. It can block spam. That is normally reserved for filters. Great, but somewhat situational weapon.
This weapon is nice whether you use it seriously (to block projectiles) or just for a laugh (actually trying to kill someone with it.)
This weapon, like weapons such as the sun on a stick, is very situational. It's practically useless if you plan on walking away from your sentry nest, and only good for defending it.V 11 Comments
The stats on these things don't make any sense to me. Brass knuckles doing LESS damage? What?
This weapon was crap until the Gun Mettle update buffing it to slightly less crappy, giving you a speed boost on hit. Similar to the GRU, except bonus speed is only on hitting an enemy and you're not marked for death.
I actually have had a good experience with this weapon. The faster swing rate (as I see) makes critical hits more prevalent.
A heavy shouldn't even use a melee unless he really has to. But with this melee... u dedV 13 Comments
Okay the only watch you can use with this weapon is the dead ringer. You can be 1 hit with practically everything. If you manage to get a backstab you can have up to 180 overhead health that drains quickly. In the sound of the fighting no one is going to hear you so you can silently get your next kill. So why do you need that health? It drains quickly and the spy is not a class you can go head to head with. It's like you are bleeding away your health while fighting with revolver that deals 60 damage at point blank. A scout can just run around you and shoot you twice and kill you. The soldier has more health than you and has rockets. The soldier's health isn't slowly fading either. Pyros have a flamethrower that is much more effective. Demos have grenades and hard-hitting mêlée weapons. Don't even try against heavies. Engineers have shotguns and pistols, not to mention a huge sentry gun. Even a medic can kill you with their saws and needles that deal good damage. You can barely ...more
As a class that excels in avoiding front-on confrontation, the spy does not need a great deal of health. An overhealed spy has no greater backstabbing ability than normal, and let's face it - if you're caught by a pyro, you're screwed anyway.
Its not really a bad weapon if you are a pro spy
Just nab a backstab and you're officially the strongest person on your team. - mattstat716
The quick fix may not have over heal and a good über, but it is the fastest healer, and makes the medics speed match any of the faster classes, as well as fly up with a rocket or sticky jump, which can be insanely useful with the scout, demoman, soldier, and demo knight,
It's meant to heal everyone around you quickly. It's a different play style.
This weapon can be a lifesaver, note that.
This thing just got nerfed, now the Uber part of it is useless.V 12 Comments
... This is a weapon meant for something a scout really shouldn't be doing with a melee weapon: Hit and run... The scattergun is better for that.
To be fair it has three upsides, although one is iffy. The iffy one is people panic when they start bleeding and retreat. The other two are all about hurting yourself: Hitting yourself while ascending in a jump will boost you high than you could with the atomizer and hitting yourself will also let a medic build uber faster off of you.
The boston Basher makes you bleed and hurts you! Scout already has limited health so it just makes surviving long a lot harder. Also most people using scout melee just randomly swing it around and miss a lot. Doing this with the Basher would kill you.
This is my main scout melee, it's great in competitive and not bad in pubs. You can build uber a lot faster, perform basher jumps and generally be a lot more intimidating. When your opponent starts bleeding, they can panic. It just requires a little extra aim instead of flailing it around like you would with most scout melees. Besides, you rarely use your melee as a scout, so why shouldn't you equip this one? It is in my opinion a decent weapon that should not be on this list.
This weapon also gives you minus 50% damage when you miss. Not worth the risk. As a scout with little health as it is, this weapon is not worth it.V 24 Comments
It is a roll of paper that shoots Christmas decorations for scout. But... It has 70% damage penalty. Fan of war had 90% but it had a good use. This just does not really work with me. It shoots an ornament dealing 45 damage. Target then bleeds. Not weak, but I hate the damage penalty.
As far as I'm aware, the only significant segment of Scout players in TF2 that take this weapon seriously are the pro league players that tend to ban the Sandman on their severs.An absolute joke of a weapon, even the other crap weapons in the Scout's arsenal like the Fan O' War and Sun on a Stick can fill niche roles that give it a functionality it can excel at, no matter how limited. Not so for the Wrap Assassin, it literally doesn't have a single stat advantage, it is a direct downgrade from every other Scout weapon that fulfills a similar function. The Sandman is a better ranged melee option (plus the ball has the possibility of being recovered instead of instantly shattering like the baubles), the Flying Guillotine is a superior throwable weapon that causes bleeding (Can do almost up to twice as much damage, recharges 2.5 times as fast, and is particularly potent in combination with the Sandman), even the Boston Basher outputs better bleed damage.Unless you're playing in the big ...more
As a scout, you shouldn't use a melee weapon, you have a scattergun that deals 5 times more damage than a bat. This can be equipped to have a long range weapon as scout. It has no health penalty, and usually makes a target flee to find a health kit (this either allows you to predict their path to finish them off or capture the objective or something), assuming you have good aim.
I hate itV 25 Comments
Medic needs all the health he can get and 20% is not that hard to get and even 10 health is awful and not fun now snipes can kill you with not even fully charged shot.
I like how every one says this weapon is bad also it's banned in competitive.
Can be useful if you're with a team that doesn't protect you.
This weapon might save your uber but lower your health to 140.
Really crappy weaponV 8 Comments
You obviously got no idea what you're talking about sir.
This, is an amazing sapper. It can bring a level 3 Sentry down into a level 1 Sentry in just seconds. Damage penalties don't mean much sometimes.
Why is there so much hate for this sapper? If you turn your back for even a second, your level 3 nest becomes level 2 or 1. If you, as a spy, really need to destroy a building, you could just shoot at it while the recorder is on it.
A level 0 sentry is worse than a level 1 sentry.V 13 Comments
Why use the Fire Axe when you can use the Third Degree? Hits all players connected to medigun beams, and no downgrades.
Most stock weapons are the most situational weapons in the game. This is an exeption. It's almost completely useless. If you're close enough to hit them an enemy with it you should be using your flamethrower instead. It's far more effective. Other pyro melee weapons have additional effects that make them useful, this is a stock weapon so it doesn't.
The fire axe is not a bad weapon, it is identical to every other classes' stock melee, but as a short range class you will NEVER use it. - Zeemgeem
The most useless weapon in the game, why use and axe when you have A FLAMETHROWERV 5 Comments
I think the chocalate is just a unnecessary. I mean sure it will save your life a couple of times and 350 health is a lot but it's for only 30 seconds. The sandvich is the better secondary item
Wow... a 50 health boost, for only 30 seconds?!
Well this is the worst weapon for the heavy and a poor excuse for not getting the "HOLY SANDVICH! " Why? Well it just has a pathetic upside and also when a medic has over healed you to the heavy's max health of 450 eating it gives you a health boost of... Nothing at all!
Did you know that Dalokohs is actually the Russian word for chocolate spelled backwards?
This works really well with the Warrior's Spirit since it gets rid of the health penalty, making you an unstoppable (almost) powerhouse.
Agree, this can bearly heal you, LET ALONE YOUR POCKET MEDICV 14 Comments
It is a broken knife for the spy. It looks super dumb. If you backstab someone you get amazing 30% cloak. Wow. It drains you 25 health. So your max is 100. It reminds me of Vita-saw now that I think about it. It may be useful for some expert spies, but I just hate using it. It is just... just... wrong.
You shouldn't use this knife with the stock watch I recommend you to use it with dead ringer or cloak and dagger.
Using the big earner with the dead ringer is good because dead ringer doesn't regenerate quickly even if you pick a large ammo box it will regenerate like 35% clock.
Using the big earner with the cloak and dagger is nice because cloak and dagger doesn't regenerate by ammo boxes or fallen enemy weapons.
It is basically useless since you already get cloak from backstabbing and picking up their dropped weapons and there is a gun that does that, the l'etranger. This weapon takes a huge bite out of your health making it pretty much making it a burden rather than a wagon.
After Gun Mettle though this weapon is great since you gain a speed boost making it awesome for chain stabs and hit and run tacticsV 7 Comments
A nice weapon, useful in sniper duels (except if you don't notice the other sniper, giving them time to charge their shot.)
Good weapon against other Snipers. If they headshot you without charge, you get 143 damage and still stay with 7 HP, so you don't get 1 hit headshot!
25 health, plus bullet resistance, and the only time that you should care about the frag damage vulnerability is if you're playing comp and they have a good roamer soldier.
2 op please nerfV 7 Comments
The Phlogistinator is basically the noob weapon, with lots of downsides. First you can't air blast which is a problem because you can't extinguish your teammates nor reflect Demoman and Soldier projectiles, Also with the crits it makes this weapon made for noobs. The -10% damage isn't that bad but without air blasting it removes the Pyro's best attribute. Sorry but I prefer the stock.
Absolutely no skill whatsoever.
Its not really a bad weapon unless there are soldiers on the enemy's team,
W+M1 PYRO THE WEAPON :DD (it sucks)V 18 Comments
This weapon is very good when using it with the soda popper and the atomizinxzer more jump hight YES!
If you use this with the ACTUAL ITEM SET then its good.
Not a bad weapon, but I would rather use the pistol. - Mumbizz01
Compare dmg if you got all shots with Winger or the Stock Pistol. The Stock Pistol does more dmg. - SomeuserV 7 Comments
Related ListsBest Team Fortress 2 Weapons Best Team Fortress 2 Scout Weapons Best Team Fortress 2 Sniper Weapons Best Team Fortress 2 Pyro Weapons Best Team Fortress 2 Engineer Weapons
List StatsUpdated 22 Sep 2017
4 years, 241 days old
Top Remixes (7)
3. Panic Attack
2. The Sun-on-a-Stick
2. The Quick-Fix
3. Boston Basher
View All 7