Worst Team Fortress 2 Weapons
The Top Ten Worst Team Fortress 2 Weapons
It's rare a Scout finds a burning enemy that isn't already toast. Plus, this thing only does 26 damage. It's critical hits only do 70-something, too. That ain't a lot for a crit.
This weapon shouldn't be first place, as stock Bat is actually worse. Scout should be using his Scattergun instead of Melee weapons for attacking, so they both fall flat in that regard, but with SoaS he can at least deploy it when running away to a health pack after fighting against a Pyro. Stock Bat is just useless.
This weapon is totally pointless. Just use your Scattergun when you see a burning enemy, and you don't use your melee often as Scout unless it's the Sandman. You also have to have a Pyro on your team. This weapon is a gimmick and a joke.
I forgot to include this on my list so I will put it here. A melee for scout, has 25% damage penalty but crits players that are on fire. But how many times as a scout have you ran into an enemy that is burning?
It only blocks ONE attempt. Plus, sacrifices your secondary slot. Unless the attacking Spy is a noob, they'll see your Razorback and reach for their Revolver or Ambassador.
If you really think about it, the Razorback is actually a bit overpowered. Think about it. There are lots of snipers who stay with their team, with lots of them being in Highlander. If you're a spy, there are many problems with a sniper using the Razorback. If the sniper is with his team and you try to kill him with a revolver, most of the time you might not even kill him because his teammates will probably notice and kill you quickly. If you try to get him with the Ambassador, the same thing will probably happen, but the thing is that if you go for a headshot, you could two shot him, but only if he hasn't been overhealed, which medics should be doing to the entire team. Also, another problem is that some snipers have great muscle memory and can quickscope you right away, so if you shoot him with a revolver, there is a small window of opportunity for the sniper to headshot you. Snipers like to use the Razorback in competitive because they are very high priority targets, seeing how ...more
Probably shouldn't even be on this list as it isn't a weapon. Remember, a scoped sniper is perhaps the only time an expert player is genuinely vulnerable to spies. In every other situation there are opportunities to spy check, but even noobie spies can still kill expert snipers if their teammates aren't spy checking properly.
I've been backstabbed by spies loads of times while using this, even including some with hats. Once you hear the breaking sound, the spy is pretty much dead, especially if you have team mates nearby. The razorback forces better spies to use their revolver, and even the ambassador can't one shot a full health sniper. A good sniper should be alert for scouts and other enemies coming from behind anyway, and quick to react when they take damage from someone they can't see.
In any case, it's ridiculous that Darwins Danger Shield, the Eureka Effect and Dalokahs bar aren't further up this list. I've found that the razorback means the sniper can actually ...more
If it was invisible the other team, it might be useful, the spy will see the paperback and shoot you in the head with the revolver, come on valve, make to where it can block bullets, At least the sharpened volcano fragment and sun on a stick alone was decent weapons, they're just used by the wrong class. The pain train can be useful in control point. All the razorback does is take away your secondary slot.
There is absolutely no point to this weapon at all aside from Medieval mode. You already have a perfectly good flamethrower and chances are you also have the flare gun, another great weapon for setting people on fire. So why not use something with a better attribute like the Axstinguisher, Power Jack, or absolutely ANYTHING! Why would you want to get up even closer to people to set them on fire when you have 2 other weapons that do the exact same thing from a safer distance! - DaRealXgen
What's the point when you have A FLAMETHROWER?! If you have this equipped, and anything besides the Reserve Shooter and the Shotgun, you can't attack in water at all.
Well even in medieval mode it still isn't that good because health kits drop every time someone dies, you just have to pick up an health kit then the flames are pretty much gone, making it the worst ax for the pyro. (On the bright side it gets bad-ass design of the year though, just look at it, it looks like it was forged from the depths of hell! )
Do me a favor and ask yourself: why does this weapon exist? You already have a flamethrower that does burning damage, so why do you have a weapon that hurts you that does the SAME EXACT THING?!?!? The only upside to this weapon is it looks cool!
ARE YOU KIDDING ME? This weapon is amazing, the damage is low for a reason. All you have to do to make good use of hit is hit an enemy, pull out you scattergun and shoot. Damage is VERY high with mini crits
Er... Not the best weapon but it can be useful. It marks enemies with a skull-symbol which causes them to take 35% more damage from enemies with no damage fall-off, for 15 seconds. They can't get rid of the marking other than by waiting 15 seconds or by dying. However, the catch is that you have to get within melee range to hit the enemy, and it also deals heavily reduced damage at -75%, compared to the already weak 35 damage stock bat. The Fan O'War's damage can be boosted slightly however, as it deals criticals whenever it normally deals minicrits (when hitting marked enemies), so that means that on consecutive hits it only deals -25% damage instead of the old -90% damage.
The only reasons you'd ever use this weapon are when you have very limited time and must mark an enemy and flee, or when you want to kill an enemy with high health but are unable to fight them with your guns, or when you are out of ammunition. Usually, it is more effective to simply shoot an enemy dead with ...more - JargoNautilus
This thing is good! Its use is support and stuff, not whacking the enemies straight up. Unless you are like me...
A nice weapon in almost every mode (excluding Medieval mode), useful for combo attacks or assisting with a tough opponent.
Unlike most people, I find this a pretty good weapon, but situational. Not as situational as the Sun on a Stick, but only useful when attacking on Payload or Attack & Defend, or in Control Point or King of the Hill. The 10% bullet penalty is a small price to pay for having the same cap rate as a scout.
This item is complete crap unless there are a few minutes left in the game on cp and you're playing soldier, keep it in your inventory if you play cp, otherwise... SCRAP
I was actually surprised to find this on here.
For what it's worth, it works for Demo. You almost never use melee anyway (unless you think Demoknight is better than vanilla Demo). This weapon is very good for a back cap, especially since Demo is more mobile and can get to the last point faster by sticky jumping. It's also decent on KoTH. Seriously, it's a direct upgrade to the Bottle.
Can't believe this isn't on number one of the list, this item is worse than every single item on the list.
The chance you will kill someone with this is so little. I takes away your secondary slot when you could have used something better instead.
This is only good if you are REALLY GOOD at rocket jumping, and you're making a market gardner montage Otherwise, this really doesn't have any use at all.
This thing sucks. I mean who would want to get rid of their shotgun just to goomba someone. And you would kill yourself before stepping on them
If you want to kill someone with a weapon specializing for rocket jumpers, use the Market Gardener. The shotgun would be better.
Okay the only watch you can use with this weapon is the dead ringer. You can be 1 hit with practically everything. If you manage to get a backstab you can have up to 180 overhead health that drains quickly. In the sound of the fighting no one is going to hear you so you can silently get your next kill. So why do you need that health? It drains quickly and the spy is not a class you can go head to head with. It's like you are bleeding away your health while fighting with revolver that deals 60 damage at point blank. A scout can just run around you and shoot you twice and kill you. The soldier has more health than you and has rockets. The soldier's health isn't slowly fading either. Pyros have a flamethrower that is much more effective. Demos have grenades and hard-hitting mêlée weapons. Don't even try against heavies. Engineers have shotguns and pistols, not to mention a huge sentry gun. Even a medic can kill you with their saws and needles that deal good damage. You can barely ...more
As a class that excels in avoiding front-on confrontation, the spy does not need a great deal of health. An overhealed spy has no greater backstabbing ability than normal, and let's face it - if you're caught by a pyro, you're screwed anyway.
Its not really a bad weapon if you are a pro spy
Just nab a backstab and you're officially the strongest person on your team. - mattstat716
The stats on these things don't make any sense to me. Brass knuckles doing LESS damage? What?
This weapon was crap until the Gun Mettle update buffing it to slightly less crappy, giving you a speed boost on hit. Similar to the GRU, except bonus speed is only on hitting an enemy and you're not marked for death.
I actually have had a good experience with this weapon. The faster swing rate (as I see) makes critical hits more prevalent.
Useless crap even weaker than scout bat
Dumbass. It's supposed to block projectiles, not hurt people.
Some people are just too stupid. If you are attacking on Payload, this thing is invaluable. It can block spam. That is normally reserved for filters. Great, but somewhat situational weapon.
This weapon is nice whether you use it seriously (to block projectiles) or just for a laugh (actually trying to kill someone with it.)
This weapon, like weapons such as the sun on a stick, is very situational. It's practically useless if you plan on walking away from your sentry nest, and only good for defending it.
The quick fix may not have over heal and a good über, but it is the fastest healer, and makes the medics speed match any of the faster classes, as well as fly up with a rocket or sticky jump, which can be insanely useful with the scout, demoman, soldier, and demo knight,
It's meant to heal everyone around you quickly. It's a different play style.
This weapon can be a lifesaver, note that.
Are you kidding me? This is the best medic secondary in the GAME
... This is a weapon meant for something a scout really shouldn't be doing with a melee weapon: Hit and run... The scattergun is better for that.
To be fair it has three upsides, although one is iffy. The iffy one is people panic when they start bleeding and retreat. The other two are all about hurting yourself: Hitting yourself while ascending in a jump will boost you high than you could with the atomizer and hitting yourself will also let a medic build uber faster off of you.
The boston Basher makes you bleed and hurts you! Scout already has limited health so it just makes surviving long a lot harder. Also most people using scout melee just randomly swing it around and miss a lot. Doing this with the Basher would kill you.
This is my main scout melee, it's great in competitive and not bad in pubs. You can build uber a lot faster, perform basher jumps and generally be a lot more intimidating. When your opponent starts bleeding, they can panic. It just requires a little extra aim instead of flailing it around like you would with most scout melees. Besides, you rarely use your melee as a scout, so why shouldn't you equip this one? It is in my opinion a decent weapon that should not be on this list.
I vote this because it HURTS YOU. I want to.kill with my weapon, not be killed.by it.
Medic needs all the health he can get and 20% is not that hard to get and even 10 health is awful and not fun now snipes can kill you with not even fully charged shot.
I like how every one says this weapon is bad also it's banned in competitive.
Can be useful if you're with a team that doesn't protect you.
This weapon might save your uber but lower your health to 140.
It perfect combo with overdose but it totally CRAP
You other guys commenting on the Wrap Assassin (except for the guy who said it got buffed) all do not know what you are talking about, which is not surprising, since the majority of people like to talk about things that they know nothing about.
The only good thing about seeing lots of inexperienced or uninformed people in the comments, is the feeling I get when I know I outsmarted them. Even better yet, is when people actually start agreeing with me.
In terms of how good the Wrap Assassin is: It looks good, but doesn't aesthetically suit many themed loadouts. It deals less damage than the Stock Bat, less damage than the Boston Basher, and less damage than the Flying Guillotine. However, the benefit of this weapon becomes clearer if you are, for example, very good at using your Stock Pistol. Now you can have both a Flying Guillotine and a Stock Pistol. Also, it doesn't give you any damage vulnerabilities, self-damage (which can be good and bad) or ...more - JargoNautilus
It is a roll of paper that shoots Christmas decorations for scout. But... It has 70% damage penalty. Fan of war had 90% but it had a good use. This just does not really work with me. It shoots an ornament dealing 45 damage. Target then bleeds. Not weak, but I hate the damage penalty.
As far as I'm aware, the only significant segment of Scout players in TF2 that take this weapon seriously are the pro league players that tend to ban the Sandman on their severs.An absolute joke of a weapon, even the other crap weapons in the Scout's arsenal like the Fan O' War and Sun on a Stick can fill niche roles that give it a functionality it can excel at, no matter how limited. Not so for the Wrap Assassin, it literally doesn't have a single stat advantage, it is a direct downgrade from every other Scout weapon that fulfills a similar function. The Sandman is a better ranged melee option (plus the ball has the possibility of being recovered instead of instantly shattering like the baubles), the Flying Guillotine is a superior throwable weapon that causes bleeding (Can do almost up to twice as much damage, recharges 2.5 times as fast, and is particularly potent in combination with the Sandman), even the Boston Basher outputs better bleed damage.Unless you're playing in the big ...more
As a scout, you shouldn't use a melee weapon, you have a scattergun that deals 5 times more damage than a bat. This can be equipped to have a long range weapon as scout. It has no health penalty, and usually makes a target flee to find a health kit (this either allows you to predict their path to finish them off or capture the objective or something), assuming you have good aim.
You obviously got no idea what you're talking about sir.
This, is an amazing sapper. It can bring a level 3 Sentry down into a level 1 Sentry in just seconds. Damage penalties don't mean much sometimes.
Why is there so much hate for this sapper? If you turn your back for even a second, your level 3 nest becomes level 2 or 1. If you, as a spy, really need to destroy a building, you could just shoot at it while the recorder is on it.
I get a feeling that this is on the list because it is too awesome and nobody can counter it... Just have a pyro with homewrecker.
Why use the Fire Axe when you can use the Third Degree? Hits all players connected to medigun beams, and no downgrades.
Most stock weapons are the most situational weapons in the game. This is an exeption. It's almost completely useless. If you're close enough to hit them an enemy with it you should be using your flamethrower instead. It's far more effective. Other pyro melee weapons have additional effects that make them useful, this is a stock weapon so it doesn't.
The fire axe is not a bad weapon, it is identical to every other classes' stock melee, but as a short range class you will NEVER use it. - Zeemgeem
I actually happen to like this weapon, it still gets enough damage without fire. - Mumbizz01
I think the chocalate is just a unnecessary. I mean sure it will save your life a couple of times and 350 health is a lot but it's for only 30 seconds. The sandvich is the better secondary item
Wow... a 50 health boost, for only 30 seconds?!
Well this is the worst weapon for the heavy and a poor excuse for not getting the "HOLY SANDVICH! " Why? Well it just has a pathetic upside and also when a medic has over healed you to the heavy's max health of 450 eating it gives you a health boost of... Nothing at all!
Did you know that Dalokohs is actually the Russian word for chocolate spelled backwards?
This works really well with the Warrior's Spirit since it gets rid of the health penalty, making you an unstoppable (almost) powerhouse.
I think valve is trying to sent us a message, that chocolate is useless for battle. - Mumbizz01
It is a broken knife for the spy. It looks super dumb. If you backstab someone you get amazing 30% cloak. Wow. It drains you 25 health. So your max is 100. It reminds me of Vita-saw now that I think about it. It may be useful for some expert spies, but I just hate using it. It is just... just... wrong.
You shouldn't use this knife with the stock watch I recommend you to use it with dead ringer or cloak and dagger.
Using the big earner with the dead ringer is good because dead ringer doesn't regenerate quickly even if you pick a large ammo box it will regenerate like 35% clock.
Using the big earner with the cloak and dagger is nice because cloak and dagger doesn't regenerate by ammo boxes or fallen enemy weapons.
It is basically useless since you already get cloak from backstabbing and picking up their dropped weapons and there is a gun that does that, the l'etranger. This weapon takes a huge bite out of your health making it pretty much making it a burden rather than a wagon.
It might have earned a spot on this list before, but ever since the Gun Mettle update buffing it for a speed boost on kill, it's worth a try.
A nice weapon, useful in sniper duels (except if you don't notice the other sniper, giving them time to charge their shot.)
Good weapon against other Snipers. If they headshot you without charge, you get 143 damage and still stay with 7 HP, so you don't get 1 hit headshot!
25 health, plus bullet resistance, and the only time that you should care about the frag damage vulnerability is if you're playing comp and they have a good roamer soldier.
This suddenly explains why I hate snipers. - mattstat716
The Phlogistinator is basically the noob weapon, with lots of downsides. First you can't air blast which is a problem because you can't extinguish your teammates nor reflect Demoman and Soldier projectiles, Also with the crits it makes this weapon made for noobs. The -10% damage isn't that bad but without air blasting it removes the Pyro's best attribute. Sorry but I prefer the stock.
Absolutely no skill whatsoever.
Its not really a bad weapon unless there are soldiers on the enemy's team,
If you try to activate the MMMPH, you're basically a dead man. People will just come up behind you and kill you before you even have a chance to attack. And there's a damage penalty. That's even worse
This weapon is very good when using it with the soda popper and the atomizinxzer more jump hight YES!
If you use this with the ACTUAL ITEM SET then its good.
Not a bad weapon, but I would rather use the pistol. - Mumbizz01
This is a great weapon guys - Extraspicygamer
I'm surprised that this weapon is listed here. Sure, you can't get critical hits, but critical hits stun your opponent long enough to get a taunt kill. This is a nice weapon when your going one-on-one
I rarely use this in a lot of servers instead of Medical Servers. (You can actually make them start laughing by hitting them that means people can just kill him/her) - Mumbizz01
Perfect for taunt kills, not so perfect for actual fighting. - VeryPissedOffCinnabon
Its supposed to make the person laugh so you can finish them off, no crits but HEY heavy's melees were already strong
This might have sucked before the Gun Mettle update, but now it deploys faster (similar to the Reserve Shooter, except the switch speed only works when switching TO the Panic Attack, and a 50% faster reload time. If that isn't enough for you to hate the concept, I don't mind.
When and why would you use this waste? Shotgun is more practical, it's always loaded, and it doesn't increase spread... Did Valve even test this piece of crap?
Watch as you load only 4 shells and die before you even deal 50 damage... Whee.
This is the worst shotgun in TF2 without doubt, its stats make no sense to be, the more damage you take the further the bullets spread out?! Oh and by the way this cancels out the "fast reloading when hurt" idea totally
Well, since the Love and War update, the Eureka Effect is a much better weapon. It lets you teleport, but at the price of 50% slower build time, and 50% more expensive upgrade. Now I'm the engineer that builds his sentry at spawn, and moves it when I have a heavy/medic in front of me. None of these debuffs are a problem to me.
The Eureka Effect Might be the worst, though it might be good for ambushing since the teleporting to the spawn thing. But it might be the worst wrench.
Huh? The Eureka Effect is awesome! This is the quickest way to get materials without grabbing ammo boxes. The Gunslinger is a worse Engineer weapon.
Oh, and no weapon is a direct upgrade? What about the Cloak and Dagger?
Its good for ctf and that's it
Its actually really OP, and its always used by a noob that barely even played this game...basicaly that means he never even heard of air blasting
THIS IS A GREAT WEAPON!
This weapon is very useless! Come on,50 ammo for only 1 airblast? The critical bonus from behind only is useful for ambushing but a lot of times a pyro go front of enemy too, it may be good for experience players but, I think that loss 50 ammo for one airblast when the stock only loss 20?
Agree with me, is a terrible weapon in certain situations
This weapon is for more offensive pros since its not that hard to get behind someone slower in head on combat
It's overpowered as hell. First of all, pyro is different from spy. He doesn't have to be sneaky, he ambushes people. Second of all, it has no downsides. Its only downside is a +150% airblast cost, but most people who use it don't even know how to airblast? What's the point? If I could do anything to this devastation of a flamethrower for an already overpowered class, I would at least make it do minicrits instead of crits, and give it a clip size of 150 instead of 200.
The rocket jumper is not a good offensive weapon, but it is great for training your rocket jumping.
Useful once you master it, but you'll need quite a bit of practice to get anything out of it. Don't use banners or the Gunboats with it, or you're a moron.
The Rocket Jumper has double the ammo, and no damage from blasting yourself or to other players, there's a reason why it's called this. - iRocketGamer52
Great weapon to have fun with as long as you have the market gardener.
Guys. Did you try this weapon on defense?
Hey, look! A walking sentry! No, it's Heavy. Heavy needs to be able to move at least a little bit.
Makes you slower than a tank. Easy death from snipers and spies.
With medic in combo this weapon is so OP.
This is a hat, not a weapon.
This is a hat, not a weapon.
The only way you could use it as a weapon is to make people underestimate you.
This is a hat not a weapon. Most people refer to this as a noob hat so unless you want to get insulted on public servers don't use it. Even pyro vision goggles are better.
What noob put this on here. This page is about poor WEAPONS. Not COSMETICS!
Why is this even on the list? It's a great and in my opinion it's the best shield
Useful against one third of the classes (4 if you count the Huo-Long Heater), but other shields are better in other situations.
This is the 2nd best weapon in the game, it isn't bad
The best secondary for demoman it's the best but one reason it sucks. IT NEEDS A SWORD WITH IT! Oh and I does not explode. Also why would a man take a wooden shield. get the splendid screen instead it does more damage.
The speed boost and life steal effects when active are useful, the passive regeneration can be nice when rocket jumping (for both the damage dealt from the jump if you're not using the Rocket Jumper, and fall damage either way), and it has the quickest charge time out of all the banners if I remember correctly.
Why is this weapon even on this list? Its great, And did ANYONE FORGET THIS HAVE A BANNER?!?!? Well the Banner increase your speed, (which the soldier is the 2nd slowest class) this weapon is great
Yes. The charge time is WAY too slow for it to actually do anything. Waste of weapon
Do you guys know that this is a banner?!?
This weapon started on my personal worst weapons list (When Scout had halved starting speed, and losing all boost on ANY jump), to getting off it (When starting speed was lowered, and only 25% on AIR jumps ONLY), to being very close to getting back on it (75% lost on air jumps, but now you lose boost when damaged, and quite a bit of boost too.)
This used to be the best weapon in the game, until the recent nerf in the Gun Mettle update. Losing boost upon taking damage? REALLY? This weapon used to be the best in the game, but now it's probably the worst.
It's pretty good if you want to distract people or get behind enemy lines quickly, for anybody that uses it can see that it only resets one quarter when you DOUBLE jump
I love this weapon, but the only downside is you lose speed when you double jump, and jumping is the point of Scout. - Mumbizz01
People do have a point, but now there's a faster firing speed in addition to the clip size.
More ammo but less damage? What? That's like same as the normal shotgun, but it takes longer to kill someone! Would you rather shoot 3 shots from Shotgun or 6 shots from this? Where you have bigger chance of surviving? If you are shotgun heavy, go with the stock one.
The Family Business... where do I begin? Well, let's ask why nobody uses the shotgun as a heavy. They don't use it because the minigun has a 200 clip size, does a ton of damage at close range, and rapid fires. However, Valve decided to add a shotgun that they thought people would use. AND THIS IS WHAT THEY DID WITH IT:
+33% clip size
-15% damage penalty
Clip size. CLIP SIZE? WHO GAVE A CRAP ABOUT CLIP SIZE? The only weapon where clip size is an issue is with the scatterguns and rocket launchers!
Great for fat scout
First, it doesn't heal you when you eat it. Second, you are forced to switch to melee, and have to take 20% more damage. It only pairs well with Fists of Steel because then you have bullet resistance, but with Heavy's speed, you usually can't get any kills.
Secondary weapon for Heavy. It's a raw beef steak that gives you minicrits for a short time. Unfortunately the heavy is too slow to even get to anyone and hit him in close range. By the way you are forced to switch to MELEE weapon. So... It's useless. Use sandwich instead.
So after a major update, this one now hold the title of worst food item in the game. Because when you use it you are forced to switch to melee mode and take 20% more damage, even if you got crits. Now the ONLY useful use of this thing is on medieval mode, just like the Sharpened Volcano Fragment...
This weapon is very good in MEDIEVAL MODE in combo with buffalo steak sandvich
The reason its down is that it takes LONGER for you to bring out, and less damage. heavy is already SLOW and POWERFUL, why make him weaker and even more slower?
Slower spin of time, and less damage, but 20% damage resistance while speed up, and slows down enemies. Nice.
Great weapon to stop charging demoman to your face
Use with another brass beast heavy to reck scouts.
A good weapon when used correctly.
Only for really pro spies
The Diamondback is a fair and balanced weapon.
Useful for having crits stored up for when you're too panicked to aim at the head with an ambassador or if you're not a great shot.
The overdose is a great weapon, and here's why:
If you're attacking with your syringe gun, you're doing medic wrong. The overdose does about 1 point of damage less per syringe (2-3 per shot) AND lets you move faster if you've been healing your allies like a medic should be doing. It allows you to get out of tight spots very quickly.
Stock syringe gun does 12 damage on a hit. Overdose only does 1 damage less.
The Medic is the second fastest class already. Why would he need to go faster?
The overdose only deals 10% less damage. That isn't that bad people. And it gives you a speed boost depending on your ubercharge.
This befits people who love camping as the sniper as the name suggests, but the befits very little and is useless compared to the holy 'JAR OF PISS! ' Just please valve, try and make an item that will befit an different type of play style, like the shields for the demo-knight, and the gunslinger for the engineer.
Snipers, if you are getting shot at you should probably run away, not continue to try and sniper a rocket jumping soldier.
The effect you get when you obtain less recoil from getting shot at is completely useless. Snipers are (one of) the lowest health classes in the game. You can't sacrifice the time to try and run back to supply to try and shoot someone.
The only thing this monstrocity does is to... Heal you 1 health per second. Yepee... It is a secondary for the sniper. A bag. that's it. It takes your secondary slot. So no more Jarate or SMG. You also take 20% more damage from EVERYTHING. So if you have one life it heals you in 2 MINUTES. How long does it take you to get to resupply closet? 10 seconds? 12?
This is very useless, the befit of getting a mindbogglingly 1 health per second while staying still, why couldn't you get an med-kit or call an medic to help you when your injured?
Where do I start with this thing...? The Classic is a weapon introduce in the Love & War Update on June 17th of 2014. The weapon is a reference to the Team Fortress Classic, because it shares a similar design and the same shooting sound effect. On the plus side, you can Headshot even if you are not scooping, on the other hand...this is where things get way worst than you can imagine: Its HOW you use this THING! You can only do a Headshot only if you charge it to 100% and to do that you have to hold the trigger and release it when it gets fully charged. It hurts your finger and even if you are a good sniper you can be a easy target to spies and other classes if you keep focusing on the target you want to kill. The Classic, why you look so cool ad at the same time you suck? You should be ashamed of yourself...
The only way you can headshot is by holding the trigger, IT HURTS YOU KNOW
Great weapon. Especially if you don't to zoo in.
Why not just use the stock?
Only useful for trolling snipers by standing right in front of them so when they line up that perfect headshot on a medic and they shoot, they kill the Cloak and Dagger spy standing right in front of them.
Unless you are waiting for a specific player to kill, it's useless. Every time I use it I'm discouraged to move because I'm afraid of a Pyro sneaking up before I get a stab.
It's perfect for camping for Capture The Flag Servers and if you wanna be a camper and piss off snipers by backstabbing them (Sure you can) - Mumbizz01
Spies using the cloak and sit in a corner
just players wasting a position that could be doing something useful
A mini sentry can be a VERY powerful sentry. It fires faster than a level 1 sentry, but slower than a level 2 sentry. It has less health, but it's so small, this isn't that big of a problem. You can put this up outside the enemy team's spawn and watch the kills go up. and when you pair this with the frontier justice, well, you better start praying.
This weapon can turn your large, Overpowered Sentry, into a tiny little sentry with an alarm, this weapon is actually useful in quite a few ways. It gives +25 health on wear and fires faster than a normal sentry. However, it can't upgrade so it make it very bad on defense, but it makes a very powerful offense engineer. I hate the Gunslinger, but I love it so much.
Very powerful but gets a lot of hate of people using it. People with gunslingers will disable scouts and pyro from helping the team because they are not effective against mini sentries.
Mini sentries are good, Because guess what? It can build faster AND You don't even have to care about the mini sentry, It can do lots of damage when ambushing
This weapon sucks, the lasers or whatever you want to call them are REALLY easy to dodge, it only does 20 damage at point blank range, USE SHOTGUN
This is awful weapon after the update, hitting the enemy multiple times was a feature, but Valve recognised this as a bug. Also projectiles are the slowest in the entire game.
The bullets are easy to dodge, and it's damage isn't that great.
The righteous bison can penetrate enemy buildings so do you see an engineer hiding behind his sentry and constantly repairs his sentry these engineers are not a problem with this weapon.
Also It hits the enemy players multiple times use it on retreating enemies to deal the same damage as the shout gun.
Also it can light hunstman arrows on fire
I'd just like to say. This weapon should get a nerf and a buff. Even faster charge rate. But reduce the damage. Because when you increase the charge rate of a sniper rifle. It deals more damage. Because of this. Effortless snipers will bully other snipers who are trying to get that perfect shot. It's a dart gun. And a supportive utility weapon no less. It doesn't need damage.
Seriously though, snipers are supposed to headshot people, and what's something the Sydney Sleeper can't do? You guessed it...
It is an okay weapon, but I do agree with the no headshot thing. That sucks. But for strategic elimination, it is fairly useful. Mark em and they are explosives bait
Why is this on here? This provides mini crits ACROSS THE MAP may I mind you and it can still 1 shot more than half the classes. It also makes people rage and it is fun to use. This is only hated by the players who try to make sniper an offensive class.
The no headshot thing can be an issue, but it is good for assisting your team on both sides.
This... Is one of the BEST shields out there if you ask me! Sure, you don't get afterburn invulnerability or the ability to smash people into walls on contact, but you actually are able to turn 180 degrees, something you couldn't do before without the Wee Booties
A nice shield for combo charges (Especially when comboed with The Claidheamh Mor for maximum recharge on a melee kill)
This gun downsides is that well... Using metal to shoot at enemies... Really that is the only downside for using this gun. The gun makes that you will never reload, and got back a amount of metal for how much damage you did to the enemy, making if you are a great shot that you will never run out of ammo if used correctly, this is my favorite shotgun in all of TF2 and one of my favorite shotguns in the whole game... Even though I love this gun, the thing is if used with the gunslinger, This weapon combo makes you have:
-25 extra health
-It allows you to build mini sentry, (Think of it as an level 1 sentry but fires faster and cost 30 metal less than an normal sentry. ) for the cost
Of building big intimidating sentry.
-And have unlimited ammo, (If used with 100% accuracy. ) and makes you
Able to build them over, and over, and over, and over again.
In my opinion this is one of the best guns in the game but used by the
Right person it can just get a little unfair ...more
Miss one shot and you used up more than a quarter of metal used to build a dispenser since one shot is 30 metal out of your 200 metal engineer body along with the ability to hit people and gain back up to 50 metal but only at close range but it is funny to use up nothing but metal on a heavy while he runs out of ammo but the weapon really does look quite ugly - happywheelz600
This weapon is a useless melee for medic. "Oh great, I can see enemy health and tell my team which ones to kill..." but how do you do that? Your voice commands won't work, chat is often ignored during a firefight and you get slower firing speed. When you are using a melee as medic, the entire point is to save your skin or be using the ubersaw. This needs to be BANNED in MvM because medics already see robot health without it and morons still equip it.
THIS IS FOR BATTLE MEDICS. And battle medics are useless. Therefore, by the transitive property, this is useless.
Tells you when to uber
It removes 25% of your damage, just to see enemy health bars, which is rarely useful, I would know from experience.
The rainblower is just a resin of the default flamethrower. Why is this on here? The default weapons are some of the best in the game!
This is just a better looking version of the flamethrower, so it's the best
You have taunt kill effects duh! - SwampertBABY
I prefer stock one. This weapon is really horrible! When you equip it, you will have pyrovision. Like, instead of screaming with bloods, it' just fun laughing with horrible party things! I know this weapon has a taunt-kill, but this weapon is the worst thing ever in the world!
This weapon is a straight downgrade, no taunt kill.
Sexy gentlemen weapon
What can it do?
Why is this on the WORST list? This is one of the most high damaging weapons and you have 4 rockets, you can pretty much handle anything with this stock weapon.
The rocket launcher is a terrible weapon. FOR THE OTHER TEAM.
This is stock, stupid. They aRe best weapons, stupid
Best upgrade from this is the air strike *mic drop*.
That would just make it overpowered. I mean, try to vision it, when that happened. Nobody would even look at all the other demo grenade launchers anymore! Just Loch, load, BOOM all the way.
Used to be the most OP weapon in the game. They murdered it in the new update. Only does extra damage on buildings, and still explodes on contact and has small clip.
If you're bad at aiming with this, you're going to have a hard time hitting your mark - iRocketGamer52
Thanks gun mettle.
It's pretty much all negatives. The stock smg is bad enough, but the carbine is offensively so. The only buff is that you get mincrits for 3 seconds after 1 kill. If you're fighting multiple people up close as a sniper then you're going to get killed. Especially if your you're using a weapon with less damage and slower firing rate.
Hard enough as it is to get kills with the normal SMG. Let alone an SMG that has slower firing speed and smaller clip. The mini-crits are also useless because you can't actually get a kill with it.
Just worst crap but you can start rampage if you can kill somebody with this crap
There is no good reason why you WOULD use this weapon
This weapon is my 3rd least favorite weapon in this entire game. The only time this is good to use is by surprise. This weapon has no bright sides, except it can do an explosion. It has No Random Critical Hits and -20 slower firing speed. This weapon got a huge Nerf in the Gun Mettle Update by when it explodes it can do damage to yourself making this weapon the worst Demoman Melee Weapon Ever!
It's not bad at all, but it's annoying constantly dying with it because unless you're combining two weapons together killing somebody with a Caber takes no skill whatsoever - BlazikenBro
Use with base jumper and the sticky jumper to be the one and only, epic, ridiculously slow, demo-bomb!
This weapon has no upside. Please Buff