Top 10 Worst Missions In the Halo FranchiseHalo is great at its core. The mechanics, the enemies you encounter, the sound, the atmosphere... all of those have never been absent from any of the levels of the franchise. But even in Halo, there are levels that have a hard time shining because there's an unfortunate layer of poor decision making, filler and pointlessness that covers them.
Gave me a headache. Not the hardest in the franchise which goes to the two betrayals, but at least that was fun. It's so easy to get lost in this mission and the objective didn't capture me, just some bland rescue Cortana, and blow up some stuff. The flood was a pain in my butt, they were so repetitive and overwhelming it looked unfair. They keep jumping towards you firing their bad weapons. This level is still very annoying when you use the best tactic, stealth, because the health of the flood is too high. And whenever one dies, it mega morphs into other forms that are completely useless and generally a horrible addition to flood.
Artistically it's outstanding, fine job Bungie! But that's basically it...it's so cramped, one-dimensional, tedious, and frustrating. Unlike the Library, this level has even more flood, new flood forms, and it's so damn crowded. Seriously, at least Library was wide open and allowed for movement. But the biggest problem with this level is all of the Cortana/Gravemind moments. They bring this already slow and sluggish level to a near-complete stop and it sucks. At least Halo 3 ends the trilogy with a great flood level afterwords because if this was it, then they would have failed miserably.
Ugh! It was a grind beating the Flood in HCE's Library but you always knew where to go thanks to Guilty Spark and you just had to take your time and retreat behind cover when the Flood respawns were heavy, rinse and repeat. Plenty of ammo drops made it easier, I was up to my eyeballs in shotgun shells in the Library LOL.
But in Cortana, you are dropped in a literal hellhole with lots of weaponless Flood and ammo scarcity issues. Twisting and winding caverns make it difficult to retreat for cover. And the Flood that shoot spikes on this level are a total pain. They're like Jackals with the health points of Brutes!
I get why they made this level - all through H3 it's foreshadowed with the Chief's visions that Cortana got herself into deep trouble and the Chief would need to go through hell and back to save her. But wandering through Jabba the Hut's anus and intestines and shooting up the flood in a virtual enema is quite the nervewracking experience. It was supposed to ...more
Now, I liked Halo 3's Flood. The Pure Forms, the atmosphere, the way you could smash bodies so that they couldn't be re-infected...
But Cortana was NOT nice. I've noticed something too. It's the only time in the entire game where you have to fight the Flood alone. If we could've had at least an AI Arbiter backing us (he SLAUGHTERS Flood with an energy sword) then it would have been more bearable, but nope.
Gravemind/Cortana moments (more Gravemind for me) were cool to listen to, but really subtracted from the gameplay. So this mission gets my vote.
After playing this mission on legendary with my friend for three days we beat it. I believe this level should be number 1 due to the poor level layout, and the infinite "Zurg Rush." To keep it short and simple, the flood are way over powered, and toward the end of the level there is a door that will lock you out if you back into it, causing you to restart the mission over and over and over again.
So easy to get lost in this level, with TEN different sections, and very unclear directions/queues to get going to the next part. I struggle on this level on easy sometimes. And the rocket launcher flood - they get me every time. The layout of this level isn't well thought out, and if Bungie wanted to make you hate the flood, they did a good job.
No The Library in Halo CE was meant to be in a format like this. This kind of layout was what made Halo unique from all other video games. The real disgrace is Halo 4 and Halo 5 Guardians. They ruined Halo so we honestly should not be complaining about these classic gifts from Bungie but should really focus on getting Bungie back!
Although the Cortana mission was bad The library was far worse. Repetitive, annoying, painfully long and difficult this mission drove me insane! To be honest I always hated the Flood as the low point of the Halo series as well as a being uninteresting and unnecessary secondary antagonist.
In the preceding level, you came to the top of this hill, then some ship crashed on the other side of the city, which got infected. So what do you know, now youve got to fight your way back, this time through packs of the now-annoying Halo 3 flood. What an unimportant level. But the atmosphere shines.
Basically the same thing as the previous level, the storm, except with the flood.
Its pretty easy fir a flood level but like all flood levels its pretty boring
I only liked when you get the flame thrower but overall this level SUCKS
I'm torn between the missions good and bad sides of it. It's pretty fun fighting your way to activate the halo but the later half is just plain annoying especially guilty face killing one of the best halo characters ever (sergeant Johnson)(correct me if I missspelled) one and once you get to the warthog part the flood keep flipping you over. Me and my friend fell through the floor like 5 times. The only part I liked about the warthog part was when we ran over a sentinel mid air
A fun mission in my opinion, but a horrible trilogy ending one, they should have switched the one where truth dies with this one, might have even made more sense
Horrible final boss fight, the flood is so annoying in this level, absolutely hated the vehicle section and overall boring level design.
Good level, great ending to a much-loved trilogy, the boss was OK and Johnson's death was sad
Pointless backtracking. Still, lots of fun.
Come on guys. It can't be on this list. This mission is the best in Reach! The map is so open and full of cover. This gave you so many options to ambush your enemy or just fight your enemy in really tactical spots. Every part of it was amazing! The sniping in the beginning made you a stealthy exterminator. The convenant structures made you try to ambush your enemy instead of them ambushing you. The last part was just back to the good old original halo battle. Nice mission. Could play it so many times. Whoever started up this list was probably too bad at this mission to like it.
It's a great level.
This level is great
Worst in reach, though still good
The first two levels on this list are bad, but the rest our good- shows how great Halo is.
It's not really that bad. The scarab battle was pure awesome!
This level is the reason this game is the worst in the whole series. You spend more time here looking for clues to the next level than you do in the actual levels.
Nothing interesting at all in this level. Random fights and pointless open world design - something the Halo franchise is not known for. Music is okay.
The night and music are striking. But everything else is so-so. The detective bits are a waste of time. The confrontations are weak.
You only need to complete the prepare to drop mission and it says you've completed all the Mombasa street missions.
ODST sucks altogether so I'm voting for this. The only good thing about this game is that you get the map packs for H3 and because you can unlock the other vidmaster challenges. Horrible campaign, dark and dingy gameplay. This shouldn't even be worthy of being called a "Halo" game. Give this a thumbs up if you have the recon helmet!
This is a annoying level. Very well thought bout but just a pain when your mates tell you there's a flamethrower andyou cacan't find it. I loved halo 3 odst,but this level was just annoying on legendary. The only part that was worse, was when you hhopped on the elevator and buggers attacked you! WHY! There's no cover, and they kill you in a matter of seconds. I had to crouch behind the elavatir controls and spam everything I got.
It's not moody. It's not half the big dark revelation it claims to be. Oh and it's also the worst level of the not so superb Halo 3: ODST collection of levels.
Never played so I got nothing...
I like the sniper sections and the damage battle to be honest
You don't do anything except walk and fight a few bad battles.
Flood with rocket launchers, it's a pointless filler level, repetitive, shields go down when knocking out generators, and much more reasons why this is a bad level. The only halo level I consider bad. The part at the second phase pulse generator is the worst part
Oh my god. I just can't believe it. I have always been a Halo fan, and I've been on it since Halo CE. The Halo I missed was 2 and Wars. ODST Was a disappointment, but nonetheless a Halo. I guess when I got Halo Combat Evolved Anniversary, I forgot how LONG, REPETITIVE, and downright BORING this mission was. All you do, is move to the next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, move to next section, WAIT! CUTSCENE! CORTANA TELLS YOU TO BLOW UP YOUR ENERGY SHIELD, move to next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, hey look! I get a Banshee, fly, fly, fly, fly, fly, shoot, fly, land, take cover, fire, clear section, move to next section, blow energy shields again, go back to banshee, fly, fly, fly, fly, fly, fly, land, take cover, fire, clear section, move to next section, take cover, fire, move to next section. I ...more
Assault in the control room wasnt a great level, but it was still enjoyable. But dear god, two betrayals is the reason I put down the first halo. It's the exact same long and boring level flipped backwards. Brilliant. Oh yeah, and what do you get for beating it? A cutscene with cortana telling you that she can just teleport you anywhere. Fantastic. Keyes and the maw are the only things that make this level worth playing through.
It's bad enough that it's constantly walking through the same room copied and pasted throughout the map, with segments where you're forced to WALK through areas clearly designed for warthogs and ghosts, but it gets worse; IT'S ASSAULT ON THE CONTROL ROOM BACKWARDS. And that's not even an exaggeration. It's literally the exact same map, just at night.
This ironically is the only level Gamespot must've been referring to when mentionning an occasional bland cut and paste feel in ODST.
I liked Tayari Plaza. First time we're introduced to Buck.
Seriously, this is the best mission in the game. What's better than the amazing visuals, the mix in stealth and vehicle combat, the many tactics you're opened to and the diverse array of weaponry you can use to lay waste on the battlefield. I had the most fun playing through this on legendary as you're not only restricted to one tactic. It's also one of those levels where I chose stealth combat rather than a ghost which felt good finding a tactic better then boarding a vehicle.
Its Long and boring. Though it is sort of interesting and has some good scenery. But the gameplay is annoying and boring. I find it as the worst mission in Halo 4.
Just walking around a dark dingy place doing boring objectives which are pointless in the long run
Literally the most linear halo level ever, and not in any kind of good way
What was Bungie thinking when they created the Flood? The introduction of the Flood is plain boring, is repetitive, is long and the Flood is just annoying, the worst enemy in the whole Halo franchise.
Long, Boring, repetitive and just a maze. However the introduction of the Flood via the marine's memory data was great though, like something out a horror movie
The introduction of the flood was scary I hate the sounds they make I hate the exploding ones they are creepy
I hated the intro of the flood oh and guys did you know that if you spam LT which is the button to throw a grenade then you will stay in the pelican and you can just skip the part where you fight the grunts and elites and jackles and also there is a Easter egg that there is a unarmed marine but I still hated the level
Assault on the control room, beats me last weekend, this Level seemed to be endless.. With a ridiculous high number of enemies, (they seemed to be thrown at you from all sides). The tank you got in this Level is a bad joke, you get the same damage in the tank like you just walk around, the enemy shields just laugh about this weakness-filled wannebe-tank attacks. After finally beat this horrible Level, I'm actually glad and thankful for The Library...
I thought that there were parts of the level that were interesting, and it gave you the opportunity to ride in a scorpion tank with Johnson and his fellow marines. But, it was just repetitive and it felt like an endless cycle of rooms filled with grunts, jackals, and elites. Many people would be surprised to find that this is one of my least favorite halo levels of all time.
This missions was just hard and boring. You just travel through areas of the level with one bar of your health remaining for most of the mission and die. And then you respawn with the same amount of health. And then die.
This level is just hard, thanks to the stupid ememy placements (especially the wraiths and banshees) that ruin the whole experience.
If the gameplay of the climatic level of Halo 2 was great, maybe the final anticlimatic cutscene could be forgiven! Unfortunately, the whole level is rushed and depressing. Talk about a boss battle! Yuck! And do you really do anything that matters in that banshee?
Actually I think this level is awesome it has a legendary cutscene and you play as the arbiter and fight the boss tartarus also has tons of vehicles tons of weapons and tons of brutes
It's an Arbiter level! Sure the Arbiter is cool but the final boss is just a bullet sponge. Also major cliffhanger.
This level was great you get to play as the arbiter use heaps of vehicles and weapons let alone vs tartarus and the brutes
Really bad level. It made me think that Halo is over...
The fog in this level is really confusing. And the promethias vision only lasts for 10 seconds. There was way too many forunners, and the knights where annoying. They tend to rush you. And to put the cherry on top, master chiefs head somehow blew up. Probably a glitch.
They finally gave us a pelican, and somehow made it boring
It's just really hard to care. There's nearly no real drama, which this sad part of the story needed. This is not helped by your opponents being only the jackals and annoying Halo 2 brutes.
Boring, really, what makes you go Wow about this level
I didn't think it was too bad really
Hate me for it, but I actually like the variety of combat situations and large battlefields. Also, I like how much more intense the mission gets on your way up to the didact. Overall, requiem and shutdown are way worse
Knights were annoying as hell. Just when you waste your ammo on their shield they just teleport somewhere safe to regenerate it and repeat. Watchers definitely make it worst.
Boring. You shoot some forerunners, cross a bridge, repeat.
All it is is fighting prometheans. Boring
Flood on foot, Flood in Ghosts, Flood in Wraiths, Flood in Scorpions, Blue Beam Sentinels, those giant flying robots with the annoying shield, no light, pitfalls everywhere, maze, infinite and very frequent respawns, no flashlight, annoying music, so many vehicles, so little space.
Gah, what I hate is that's dark, hard to navigate and the whole level looks the same. This the equivalent to the library in HALO CE. Oh, and why does the Arbiter have active camp instead of flashlight? That made it infinitely harder.
There was absolutely no reason to make this a separate mission from "The Sacred Icon"
Why. Why. Not only is this mission not very fun, it's hard.
The fact that this isn't #1 just proves how little people actually play on legendary here
Gravemind is an insane level you start having to fight 2 Horner guard brutes and there is barley any cover and the only good part is you can stand back and watch the brutes and elites fight
Obviously people who haven't voted this haven't played this level on legendary...
It was easy just charge the brutes at the start and avoid flying beam rifle elites
The ending of NMPDHQ is a masterpiece of set-piece battle madness. ''It's raining banshee! '' But the whole affair has absolutely no aim or point. Nothing happens story-wise and way the level is constructed is just really strange.
Halo Wars is a great, underrated game. This level took me weeks. Mostly because the Covenant just LOVE, they're banshees. The banshees would take a transport at full health and in seconds destroy it, and this is on normal!. Definitely the hardest and most rage inducing for me.
Hard, took ages to complete. Had to complete on easy at first but I've come back to it on harder difficulties. The problem is having to be in several places at once.
Love halo wars, but is possibly my least favourite mission in halo history