Top 10 Best Halo LevelsSome Halo levels are shocking but there are some that you can do over and over again and explore.
Along with Halo from Combat Evolved, this feels like the definite Halo experience. First, you are dropped off to pick off the number of the covenant at the Barrier (that you have to destroy) where the Prophet of Truth is located, soon you have to save Sergeant Johnson and Miranda Keyes, fight 2 scarabs, and ride in a Hornet! Not to mention it looks so open while also being able to focus on the main goal (I could barely focus on where I was supposed to go in Halo from Combat Evolved). This has a lot of variety as well! Definitely my favorite mission in all of gaming!
What happens: You're dropped off in the vicinity of covenant forces after you fly in a pelican into the outskirts of the citadel. You're forced to drop after your pelican comes under heavy fire. You disembark, and kill the enemies around you. You destroy the AA wraith and wait for a pelican to drop off a warthog. You drive the warthog to the first generator, killing ghosts, shades, prowlers and a wraith on the way. You get inside, get up the elevator, and turn off the first shield. The arbiter's group has taken down the second. Sgt. Johnson's group seems to have been delayed at the third. You receive a radio transmission from Johnson saying he's pinned down. You retreat, come back to where you came, and fly a hornet to the 3rd generator. You get in, go up the elevator and take down the shield. The elite battleship enters and prepares to fire upon the citadel. OUT OF NOWHERE, High Charity, which is infected by the flood, comes from a slipspace drive, rocks and debris flying with it. ...more
This level, by far, is my favourite! First of all, I am a strategy lover. So the fact that Truth was crowded by UNSC and Elite forces and had less Brutes to defend him but he also needed one push of a button to activate all the halo rings was military genius. Also, you close in on Truth's last defenses as he broadcasts live to the last of his army to not give up hope, you fight TWO Scarabs. Fracking cool! I just wonder why if he had all these goliath warships, he only sends down two Scarabs and not some more plus a large group of infantry and some Phantoms... Anyways, the cutscenes are so dramatic... The FEELS! And the Flood with Sentinels help you out only to betray you and each other when you wipe out the Covenant!
The Covenant throws everything at you. Scarabs, Wraiths, Chieftains, Hunters, Sniper Jackals, the list goes on and on and on. Not a single enemy manages to take down the Chief who saves the Universe from mass extinction before having to do it a second time by destroying the Flood.
While I think this rivals "Shock and Awe" from COD4 as one of the greatest moments in FPS video game history, this level is not without flaws. Most notably, the "boss fight" with 343, due to only having one attack that is easily dodged and being able to use a Spartan Laser with INFINITE ammo. But ignoring that, this was to sum up in one word: incredible. Especially during the Warthog Run segment that everyone knows this chapter for. And the music. Three words: One. Last. Effort!
The ending vehicle section is so much fun! The world explodes and crumbles behind you as you drive a warthog towrds the forward unto dawn. I replayed the final section of this level so many times just for this vehicle section. The boss fight with 343 guiltyspark is a bit lackluster but the epic conclusion to the halo franchise puts this level at the top of my personal list of the best halo levels.
I love this level. You go and light the ring and the monitor tries to stop you and you have to kill the monitor. Then the flood tries to stop you from escaping and you go to Johnson's warthog and drive your way out of the place through a bunch of obsticles and try to survive the flood hijacking the warthog. What is better then that?
I just love this level because it closes Master Chiefs story the way it should. While my brother and I were playing through we just knew that there had to be a part just like the ending of the very first Halo. So fitting and gives a great finish to a great game.
I never quite understood how this one was left so ignored. My point is, Quarantine Zone is a dark and cold world that's breathtaking and that has a profound history. The whole place is a technical and artistic marvel. I have to stop so damn often to just look at the surroundings...
Glad to see this is number 3. Really one of the few entirely flood based (and sentinel) levels that really is a blast to play. Add in the tension of a 4 way war and the awesome opener with reclaimer playing, and it's hard to forget
This is the best level of halo 2. Playing long levels is SO rewarding at the end. The Arbiter is awesome. I makes you feel like your pushing into a fortress with an army to assist you!
Underrated. A fantastic level filled to the brim with atmosphere as you go into a giant battle against humans, sentinels, and flood alike
I cannot possibly understand why this level is so loved. Gameplay was as repetitive as heck and the most memorable part for being so bad, boring and repetitive, was flying the sabre. If you don't feel any sense of accomplishment in normal mode, the Sabre part lasted for a way longer time that it should be and completing this level was a chore. Map was nothing but purple structures, enemies weapons and general options were bland. Most boring level in Halo history.
I remember playing this in 8th grade thinking that this is what makes halo so great. A NEW, fun, and long air vehicle battle that takes place in space was just the most fun I had had in the series up to that point. Plus the end with Jorge was just so heartbreaking and emotional. No doubt best mission in any halo
Amazing beach sequence, Amazing flying parts, the awesome corridor fights, storming the bridge, and defending the hangar. My favourite level by far.
This is my favorite Halo mission, the beginning battle was fun, then you get on the Saber fighters, and after that you get to blow up the Covenant ship.
In my opinion, this level is better than 'The Covenant'. It contains the same feeling of epic sci-fi warfare, while also being better paced and not going as long. From the sniper section, to the showdown with the Brute Chieftain, this is the level you should show your friends.
You drop off. You snipe some aliens. You go through a tunnel, snipe some again, kill 2 hunters, get up a hill with aliens and into a forerunner corridor in the cliff. You get into a huge open space. You snipe or shoot every brute, grunt and jackal there. Then, 2 prowlers come along. You destroy them in any way you want. You can get on a mongoose or a prowler and go to the other side of the open area. You kill all the ghosts, prowlers and choppers there. You drive down and reach a forerunner structure. You kill everything there. You follow a pelican to the landing zone, which is blocked off by AA wraiths, a wraith, some ghosts, and a lot of brutes. You drive there, destroying ghosts and jackals on the way. You clear the LZ, and the frigate comes down. The frigate gives you tanks, and it is most wise to get in one instead of a warthog or mongoose. You shoot your way back to the structure, killing ghosts, hunters, phantoms, shades and wraiths on the way. The oracle opens the door to the ...more
This level is very epic. Getting that tanks was my favorite part and it just feels awesome to experience all of the stuff going on in this level. This level is 2nd place to me.
Tons of wide open vehicle sections make this level work very well, even if it isn't entirely open.
Easily the best. Every part on it's own would be one of the best, from the raid you do at the beach into the facility, the legendary sabre fight, and invading the corvette, all before you have an the emotional death of George, who died in one of halos coolest explosions, behind when the pillar of autumn blows up and when the ring goes off.
Atmospheric and epic, the tone of whole game changes here. A beautiful mission with a lot of freedom, what's not to love? Though perhaps some more ground combat would be nice
This is my favorite level because,we'll it has so many ways to play through th level such as taking them all out first or rushing through there.
It's my favorite because you could drive a Phantom. And it's really unique. I love it.
Enjoyed fighting on the Mammoth - 2 Warthogs, Turrets, a awesome action-movie moment when you jump off an exploding Spirit. Extremely fun when playing with a buddy.
This was fun actually. I'd love trying to catch the Mammoth. And run up and down in there.
The longest level in the entire franchise, there are so many moents of awesome as you dismantle the Covenant war machine bit by bit.
How is the Quarantine zone above this? The combat in this level is second to none.
It's just in a class of its own. It's so remembered because it's so thrilling with all the vehicles and open battles. However it's a shame that Bungie couldn't help but slap on some more copy n paste interior segments. Make the exteriors the main focus!
The best level in Halo: Reach. It has countless interesting and varied gameplay moments while also not being too long. The pacing of the level is just right, and the feeling of urban warfare makes it stand out above the rest.
More atmospheric than any mission in the rest of the series, at the beginning you are alone with your pistol fighting suicide grunts. Then, later on, the mission has so many unique experiances such as fighting using a jet pack with a group of ODST's.
One of the longest levels in the game! The only difference with this level is I never got bored because of that. It is also introduced with one of the greatest plot twists in gaming history, the two betrayals, which is still being raged about to this day. This is the part of the game that made Halo: CE great. Combined with the awesome intro, twist ending, the moment the flood finds you and immediately attacks you, to the moment you pass through the mountainous passage and see the flood fighting the covenant with its outstanding soundtrack playing in the background. This may not have been the best part of the halo series, but this level definitely had the most awesome going on all at the same time. It was intense, suspenseful, and you couldn't wait to get to the next level to solve the mystery and find out what happens next.
So hard. Easily the hardest of the franchise. First time took me 4 hrs to complete this mission on heroic. Parts looked impossible to pass like the floods armed with rocket launchers and the overwhelming numbers in enemies and limited cover flying a hard to control banshee. But when you completed it, man, ther sense of accomplishment. Makes you feel like you're on top of the world or the king of halo. Although this mission tortured me, it was gold to me when I finished it. Not necessarily my favorite, but the most memorable. Then I get invited into the Keyes level of easy.
I'd come back and play this beast of a mission eleven times in a row, anytime. Gigantic, ambitious, diverse, frightening, atmospheric, beautiful, artistic, clever, deep, detailed, begging to be explored. Stealing a banshee from the covenant at the end gives me goosebumps, and then shivers of excitement. Coming out of the tunnel into the final chapter of the level is a seminal moment.
The UNSC(Master Chief), Forerunners, Covenant, Flood...All fighting on Red(Green, Purple) snow. Chaos every where, as you observe things that have changed since you left. The sky, darkened with the moon looming on the magnificent ring world you are on as you exit the underground Forerunner tunnel. Wondering in the cool atmospheric silence. Optional alone. Til to experience a song from above from which you stand, plays...
You will rarely ever see a moment like this in any Halo game.
The highway portion of this level is peak cinematic. The feeling of awe as these massive Covenant ships fly just above your head is such a cool experience.
My 2nd favourite level ever. This level feels so much like the E3 2003 demo and there are plenty of awesome moments. If oulu you could destroy the scarab, though
So much fun to drive around, and upgrade vehicles.
It's a really goo d mission that I would come back to because you get to drive different vehicles.
A standout in Halo. The whole mission is truly refreshing and next-gen. You're on a banshee and you blow stuff up. And Bungie made it. How could this not be fun?
The Tank Bridge as I call it and conquering the Scarab makes this mission so much fun to replay. It's honestly a crime if you haven't played this one.
How is this not in the top 5? Epic scorpion section, amazing battles, and that AWESOME scarab part. Lets get this level in at least the top 10!
This level is one of the only levels I love to play over and over again in the halo series.
Killing that scarab was amazing.
This mission just has a great atmosphere of excitement and thrills because it is the first major engagement noble team has with the covenant on Reach.
This is Halo Reach's "The Covenant". It's gigantic, jaw-dropping, thrilling, and has some astoundingly beautiful vistas.
Probably the best in this list but where is Nightfall? That is like the best.
Charging the beaches with Marine buddies and watching them all die by your side while you make it through is awesome and terrifying.
I'm amazed at how unappreciated this level is. For me this is where my love for Halo began playing this for hours with my brother. That added to the free roam of the level epic gun fights and the elite armed with an energy sword to top it all of made for a great level.
Storming the beach with a bunch of marines already set the level and made me hooked. Exploring the sandbox was beautiful and going in forerunner structures was intriguing. It made me come back again so many times. Love this one.
Hearing the "GO GO GO" while disembarking the Pelican in the beginning of this level introduces the feeling of storming the beaches of Normandy in Medal of Honor to the future imperfect world of Halo.
The ship is a sorry play off of Long Night Of Solstice, but then it becomes awesome. So mofo awesome it hurts.
This game came out at a time before internet could post spoilers for a game. Imagine that your six levels into this game that you've never played before. You're still wondering what this ring is for and what your objective is, besides getting off the ring. Then you land in this swamp and are tasked with finding Captain Keyes. When you first start heading to the base, you realize something is off. This is the first level where Cortana isn't talking to you, which only adds to the overall creepiness of the level. Then you near the base only to hear gunfire and seeing the Covenant running away from it. When has the Covenant ever run from a fight? After killing the Covenant you enter the base only to be unable to locate the source of the gunfire. You descend deeper into the base to discover blood-stained corridors, and damaged rooms and light bridges. Then you come across a crazed marine who shoots at you. Can you imagine the thoughts running through peoples mind's who have never played ...more
Probably my favorite introduction to an enemy faction in any video game. The setting doesn't feel out of place in a horror game. Hell, the only thing that prevents this is Master "Badass" Chief being your player character. This is the level that makes us beg for a Flood-horror game.
When I was younger, and I came to the pass where MC finds the Soldier falling into his arms when he opens the door, my heart was beating a billion times a minute... It truly is the most scary and exciting level at the same time!
I am shocked that this is so low, but I guess It means not as many people played Halo 1. In terms of story and emotional rush, this level is easily among the top few in Halo history.
This level is really good. You link up with Rtas vadamee and then go into a fight against piles of specters, wraiths and ghosts then you go into a room with 2 hunters and an elite and then fight through waves of brutes. You end up finding Johnson who gets in a scarab an fires on the door while you cover him. And the most intense, awesome part of the level is when you fight Tartarus although it's difficult if jump and try to get him with your energy sword (or other weapon. ) I don't know if it's my favorite level of halo 2 (or all halos) but its one hell of a level
VERY underrated, even if the boss battle wasn't the best, the fights leading up to it were great
If you know Halo, then you know the ending. The warthog run AND the beautiful climatic ending cutscene.. Just palpable. The intense combat featuring the stronger covenant troops and a cool engine room sequence complement that very well.
I still remember playing this level very clearly. The warthog run was AMAZING. I will never forget it.
Easily recognisable as Halo 4's best mission. The introduction to the Prometheans was very smooth and perfectly showcased the games tremendous graphics engine. The whole level was visually stunning and atmospheric.
Fighting through High Charity and watching the dissolution of the Covenant as Elites and Brutes fight while you take out both sides is honestly a beautiful experience that few levels replicate.
Though many seem to forget halo 2's greatness, many also forget that it was the game that really allowed halo to expand by bringing great game. This is the level (and game) that brought halo 3 and allowed for it to be so good. Gravemind shows in depth the Covenant's struggle during the Great Schism, and it's so fun to watch the historical air battles. Therefore, this level along with halo 2 deserve respect.
Despite being the hardest level in halo 2 (though regret is close) on legendary, and being linear, it is easily one of my favorites. The opening cutscene with the gravemind is the best in the game, and then it throws you into the middle of the covanent civil war. Despite being linear, the opposing sides keep gameplay fresh, and you can feel the tension as truth talks to covanent, tartarus commands his brutes, and cortana keeps you informed at all times. And to top it all off, the best soundtracks of the entire game while you take in the awesome views of high charity, visit places from the cutscenes, and finish with an epic battle with blow me away playing. Now that's hard to top.
This level takes place in one of the most beautiful environments I've played through in any video game. Also, it's one of the most epic levels too, taking place during the peak of the Covenant Civil War, where it's all out madness. Lasers and bullets flying everywhere, and it ends with an instrumental by Breaking Benjamin!
Alone. All your companions are dead. You step out of the capsule, and realize: This isn't home.
Not but really, the very first level in the series where you get to feel that freedom that surrounds some of Halo's levels. You can go at which pace you want, there are many different paths, and of course, the first time you encounter the Warthog (and don't know how the hell to drive it
A great level, your ship crashes and you have to find the marines all over the land. One of my favorite levels.
The level. The one that defined a generation, and the one that made Halo what it is today.