Top 10 Hardest Mario & Luigi Bosses
When it comes to Mario & Luigi games, fans know to expect plenty of laughs, clever dialogue, and an endless supply of charm. But if you think these RPGs are all about quirky humor and colorful adventures, you've got another thing coming. These games pack some serious challenges, especially when it comes to their unforgettable bosses.So, what makes a boss in Mario & Luigi truly difficult? It might be their unpredictable attack patterns, their overwhelming power, or the way they force you to rethink everything you've learned up to that point. Some of them don't just challenge your reflexes but also demand precise strategy and clever use of Bros. Attacks and items. And let's not forget those X variants that crank up the difficulty and leave even the most seasoned players sweating it out.
Which of these battles pushed you to your limits?

Dreamy Bowser's battle is not your average fight. He is extremely annoying. First of all, from the start of the battle, in order to land a hit on his body, you have to defeat his right arm (which isn't too difficult, as it can be easily taken out by Star Rocket or Zee Egg). However, the main issue is that every two turns, he summons a horde of minions and retreats to the background to heal, *including* his right arm. This forces you to destroy it again in order to attack his body.
Then there are his other attacks. One of them involves him chasing you while breathing rainbow fire. The problem is that the fire doesn't move at the same time Bowser does, meaning you have to predict its movement. If it hits, you'll lose about half your health in just one strike. He can also summon an Airtub, which will then follow you before retreating to the background. If your strategy relies on setting up barriers with Guard Shell and the Guard Badge, the Airtub can whittle down your shields quickly over time. With some 240 HP and each counterattack only dealing 20 damage, it can stick around for a while, crippling your defenses.
All in all, this guy is an incredibly annoying foe.

In the original games, this boss is very likely to go first, meaning there's a chance of losing immediately.
The remake makes this boss even harder due to two changes:
1. Her arms become elemental, meaning that Fire and Thunder Bros. (and their stronger counterparts) can heal her arms if your attack targets the wrong one.
2. There was an attack she used in the original that required you to knock back energy orbs, damaging her. In the remake, this attack doesn't reflect, so there's no chance of dealing loads of damage when this move is used. The remake also gave the bestiary better stats, so her attacks hit harder.

After destroying Princess Shroob, you think your journey finally comes to an end and that the princess is safe. Well, meet Elder Princess Shroob, everyone! The supreme ruler of the Shroobs, this monster has a whopping 3,500 HP with many attacks that can do massive damage. And when you finally destroy her, she activates her crown and gains another 3,000 HP. Except this time, you have to disable her legs and her crown to do more than 1 damage to her at a time. AND she attacks you multiple times per turn, far more than Cackletta does. There is no debate about it. Elder Princess Shroob is the hardest boss in the Mario & Luigi series.
Definitely the most creative boss, with all attacks being incredibly original. In case anybody does not know, when the Bowser Memory L gets chased by the Boo, the "Luigi" will always jump over your head, and the Boo will always go straight for you. But you can just jump on the Boo and end the chase.

Say hello to what might be one of the most unfair bosses in this entire series. The Zeekeeper is one of the best characters in Dream Team, but his fight is tough. His attacks do a ton of damage and can be tricky to time. The worst part is that you HAVE to counter as many of his attacks as possible, or else you won't get to attack at all! You're chasing him almost the whole time, and when you take damage, you slow down and fall behind, making things even harder. When you catch up and drag him down, you can dish out some big damage. I've pretty much mastered the dimensional rift attack, but with the game's glitchy gyro controls, others are going to struggle with it. It's arguably one of the best bosses in the game, and it'll definitely keep you on your toes. Literally.


Really? I found him rather easy - compared to Ice Midbus, of course.

Any of the enemies with an X next to their name is just a harder version of their original fight. The fight against the regular Dark Star is painful, and putting the X next to its name was not a fun time for me.
He has so much HP. The biggest problem? Not enough turns if you're going on the path to Bowser X, who did 253 damage to the Bros.
That guy was a nightmare to beat, especially with him having nine fakes instead of six.
On the ranker for the hardest Mario bosses of all time, Bowser X is ranked number 3 behind the Shadow Queen and Cackletta's Soul, but he's not even in the top ten of the Mario and Luigi series? How is Dark Star X ranked higher than Bowser X? Bowser X has twice the health, likely twice the attack, and I know he has higher defense too. Almost all of his attacks are capable of doing 200+ damage easily. There's a turn limit, it's at the end of a boss rush, and he can absorb your special attacks. The recommended level to fight him is 50, and he's still super hard at that level. For comparison, Cackletta's Soul's recommended level is 40. The only other boss that should be compared to Bowser X is Cackletta's Soul. These two bosses are the hardest in this series, and as a huge fan who knows all the bosses, I believe those two are the only ones that should be considered for the number one spot, with the other taking the second spot.

Big Massif has a colossal attack stat for how early you fight him. His attacks will do major damage and likely take you out in 1 or 2 hits. They're also quite the challenge to avoid.
His attacks are similar to the Hooraw Disciples' attacks, though, so if you can remember the attacks you dodged for those, you shouldn't have too tough of a time.
I think it was kinda hard because of the attacks he made.
The Newcomers



He's not as bad as Bowser X, but he's just as notorious. All of his attacks are launched at incredibly high speed, and if you get hit and get covered in a dark mist, it's not going to end well. Mario will fall asleep, and a turn will be wasted when you practically need all the turns you have.
Antasma's attacks also really hurt, likely KO'ing you in 2 or 3 hits. He'll also power himself up with Antasmunchies. This fight, while not God-awful miserably difficult, is still quite the challenge.

This boss battle is difficult due to at least two things. One attack that I've noticed gives many people trouble is Ludwig's double magic blast attack. The battle cards are also a problem. In the second battle, there is a card that can kill all three players in one hit, provided Paper Mario's copies aren't stacked thickly enough to block it.
Besides these factors, their attacks are often difficult to avoid, and they both have very high HP, especially Ludwig. Therefore, I cast my personal vote for these two. Cackletta wasn't even that bad, in my opinion.

Ah yes, the boss everyone hates. Where do I begin? You have a turn limit, and if you fail to defeat the boss within it, you automatically lose. Additionally, you can't use punch. You have to use Bowser's flame breath, which uses the DS microphone.
Its attacks do a crap ton of damage, likely taking out half or more of your HP in one or two hits. With all of these factors combined, you can probably see why everyone hates this fight so much.
The DS's shoddy mic makes it hard to land Bowser's fire attacks to Excellents, which is essential for this boss. With annoying attacks and the DS's mic, this is the only boss besides Bowser X that took me several tries to beat. By far the hardest of the giant fights still.

I just struggle with playing the game, and she was no exception!
I grinded to max level in the sewers before the fight and still couldn't win, even on easy mode. Way too hard.

Every half-decent RPG must have an optional superboss, and Dream Team is no exception. The first challenge is getting to it. Like Bowser X, you have to defeat all the X bosses before you can get to it. But this time, it's harder because you have 45 turns to both get to and defeat this boss. In addition, his attacks are super hard to dodge and really hurt. There is one way, however, to do major damage to him. When he jumps out of his clown car, jump into it and you'll be able to throw stuff in it at him. You have to use the gyro controls, though, so there's that. It's a very challenging fight that will have you in a rush.

Shiny RoboBowser is hell. There are so many attacks, and you already have to deal with Bowser and Paper Bowser draining some of your items and a lot of your health. Cackletta's Soul is a cheap fight, not a hard fight.
It takes a long time to beat, and at the level I was at, almost every attack could kill me in one hit!

This boss. You already know, so let's just start. His attacks do a ton of damage and can be really hard to avoid. But the main difficulty of this fight comes at the very end. You go full Beyblade on Bowser and spin to repel his shell and push him into the lava. And what better way to do this than, you guessed it, the stupid gyro controls! You'll keep getting hit by this glitch that pulls you into the lava. It's awful. When it finally doesn't happen, Kamek will make Bowser even bigger, and you have to either dodge one attack and kill him or take huge damage. Definitely one of the hardest bosses in the game, but also a very fun one.

These guys are not that bad in the main story, but in the Battle Ring, they are incredibly tough. Both of the Kameks' attacks deal brutal amounts of damage that can outright KO your Bros in one hit! Their attacks are already difficult to dodge, especially that chase sequence...



If you're talking about the second fight, then yeah, it's very hard. His shield is very annoying as well!