Top 10 Best Super Mario Land 2: The 6 Golden Coins Levels
If you know me, you know that I love Super Mario Land 2, and seeing that no one made a list about the amazing levels of this game I have decided to make one.I didn't realize it until now, but Tree Zone area 3 is my favorite level in the game. It is just so fun jumping from leaf to leaf and dodging all the different insects. It is just a really beautiful level in general, with really good platforming.
This is definitely one of the best final levels in the franchise. The level of challenge is very high, with many difficult hazards to avoid, all the while staying completely fair.
There are piranha plant statues that shoot fireballs, moving platforms that hover over lava, giant spiky balls, giant Wario fists, skull platforms that eventually break when you stay on them, big crushers, and even floating Wario faces. Not to mention the awesome final boss fight against Wario.
If Bowser using the cat bell to fight you was cool, well, Wario used the carrot and the fire flower during his fight 21 years before 3D World did something similar. The only reason it is not number one for me is because there is sadly no checkpoint, which is really a shame, but other than that, this level is amazing.
Sometimes, I wonder if Super Mario Galaxy was inspired by this game because many ideas that Galaxy had were used in Super Mario Land 2 years before Galaxy came out. This level is an example.
Do you like Honeyhive Galaxy? Well, let me introduce you to Tree Zone area 4, a level that takes place in a beehive. The gimmick is that there are bees that come out of the holes in the background, and they chase you. And there are multiple bees. The small ones, the big ones that act like thwomps, and even Dry Bones equivalents that regenerate after you kill them.
To continue with Galaxy ideas before they were Galaxy ideas, Mario Zone has many levels based on toys. Out of all of them, though, area 3 is my favorite.
Not only are there toy-based enemies like those toy soldiers, but also conveyor belts, moving platforms where you have to dodge Bullet Bill, and even those claws that are used to pick up toys in those machines. Except now, you have to let the claws pick up you, and thankfully they are much more reliable than in real life if you know what I mean.
Yeah! Super Mario Land 2 not only had the ideas of some of the levels of Galaxy before that game even came out, but it also had the idea of the whole concept of Super Mario Galaxy. Space Zone is a world entirely dedicated to going through space, and out of all of them, the first level is my favorite.
There are many cool enemies, like those pigs shooting cannonballs, and there is some tight platforming that takes place in a low gravity setting, allowing you to make super big jumps. I especially like the optional platforming section you have to go through if you want to unlock the secret level of Space Zone.
The concept of this level is that you go inside a tree full of tree sap. You need to navigate through that tree sap in order to avoid pits full of spikes and other things.
I especially love the fact that this level has two alternate paths. One at the top where you jump over a pit of sap, and another at the bottom where you need to go into that sap.
In this level, you basically go into an ant hole. And no, it is not a giant ant hole, since going into Macro Zone makes you super small.
I like the multiple ants, and there is good platforming, especially if you try to go into the optional areas.
In that level, you go into the body of a whale. I say that like it's nothing, but it's an amazing idea! What I especially like is that you have to dodge the bones of the whale, which act like spikes. There is also a nice boss at the end.
This level's theme is mechanical. You jump from gear to gear, some moving, some not moving, and you have to dodge saws and spinning blades. Now that I think about it, it's pretty similar to Tick Tock Clock. I guess this is the source of ideas for many future Mario games.
I put this level on here just for the amazing Japanese aesthetics coupled with many enemies based on Japanese culture.