Top 10 Stupidest Criticisms of Modern Mario Party
As a Mario Party fan, nothing drives me more insane than the fanbase of this game series. That was exaggerated, but as you can tell I'm not a fan of these people in general. So I thought I'd round up some of the most ineffective criticisms I've heard haters of modern Mario Party bring up on why they don't like the car parties. So with that being said, here is the list.The truth is that Nd Cube actually consists of former Hudson Soft employees. They have expressed that they chose to reform the formula because they don't have any new ideas for a classic Mario Party. Your wish was granted a decade ago.
There's a different type of strategy, but there's not no strategy. You frequently receive special dice blocks that can roll only certain numbers, and you use them to your advantage to possibly obtain a significant amount of mini-stars, for example. Compare that to the orbs in Mario Party 5-7, which can sometimes be completely useless if no one lands on them. However, I won't deny that Island Tour lacks this.
"Oh no, socialism in all forms is terrible, even if it's more efficient." While I agree that 4th place shouldn't win anything, this system is far better than the originals. Imagine working hard to win 1st place but then getting wrecked near the end and ending up in 2nd place without winning any coins or mini-stars.
It seems pretty unbalanced, doesn't it? I'm surprised that outdated system wasn't abolished until 9.
This is a lie told by people who have never played Mario Party 9. VS spaces aren't the only way to play a minigame. In fact, over half of all times you land on a blue space, a minigame will play as well. There's an algorithm that prevents games from having too few minigames. I admit I wish there was a minigame every turn, but it's fine as it is.
While it's not a bad saying on its own (quite the opposite), combined with the Mario Party fandom, it's the most incorrect statement of the decade. Mario Party peaked around Mario Party 6, and the series gradually became more tiresome with subsequent games. Mario Party 8 forced motion controls on us excessively, and the boards were weaker versions of ones we'd already seen.
I think the problem with Mario Party is that they released too many games in a short time. For instance, there are four GameCube Mario Party games. As a result, they ran out of ideas.
See my statement on #3. There's more luck than before, sure, but there's still a lot of strategy. I win nearly every round of Car Party with my skills, and the added luck spices up matches.
Neither was Super Mario 64 at the time, but I didn't hear complaints about that game being different. "Oh, but that game still retained elements from the originals." News flash: So did Mario Party 9, including minigames, collecting the most mini-stars/coins, rolling dice, taking turns, etc.
I don't know about you, but I wouldn't consider losing half of all your mini-stars as being nice, given that they're the only thing determining your overall placement. Losing a star in the originals is nothing compared to that, as it's easy to find another star on the board or in a duel.
This statement may apply to Mario Party: Island Tour and 10, but it does not align with 9 or Star Rush. Mario Party 9 has the second-most boards in the series, tied with 5. It also has the most interactive selection of minigame modes, such as Choice Challenge, Garden Battle, High Rollers, and Time Attack.
Not to mention there's an extras mode where you can play rugby, Goomba bowling, Perspective Mode, and Castle Clearout.
Mario Party: Star Rush is also filled with content! There's the main Toad Scramble mode and six more smaller extra modes, most of which are pretty fun.
Overall, modern Mario Party games have much better rosters than the classics, which is an objective fact. Not gonna lie, in the classic entries, only Mario Party 7 and 8 have what I would call "good" rosters. Everything before that ranged from poor to just decent at best. The newer games have bigger rosters overall.