Top 10 Most Annoying Things About Super Mario Maker

Super Mario Maker is a dream come true for anyone who grew up stomping Goombas and chasing Bowser across countless levels. It hands you the keys to create your own Mario courses, bringing your wildest platforming ideas to life. From ingenious puzzle levels to precision platforming nightmares, the possibilities seem endless. And thanks to the creativity of the Mario community, there's no shortage of unique levels to play. Mario Maker is great. But every game has its flaws.

Sometimes, the very tools that make the game so special can leave you scratching your head. Maybe it's a design limitation that stops your perfect level idea in its tracks. Maybe it's something the developers left out that feels like it should've been obvious to include. Or maybe it's a feature that just doesn't work as well as it could. The quirks and hiccups don't ruin the game, but they're hard to ignore when you run into them.
The Top Ten
Limit on placeable objects

So many of my creations have been ruined by the ground tile limit. Also, only four sets of doors?! Really?! And don't get me started on only two checkpoints. The only limit that makes sense is the enemy limit.

And this game is about creativity? They should expand the limit or remove it!

Come on, Nintendo! We don't want limits.

Lack of level themes

Where's the:

- Beach theme
- Canyon theme
- Volcano theme
- Ghost/Haunted Forest theme
- Tanks theme
- Trains theme
- Boats theme
- Space/Cosmic theme

They're all awesome themes we want and need.

New Super Mario Bros. Wii would be cool! Then we could move the Propeller there and give NSMBU the acorn. I also want Super Mario Bros. 2 (USA) and All-Stars themes for SMB and SMB3.

Desert is such a great theme, not just in gaming but in general!

Lack of major enemies in Mario games

We still need: Pokey, Boomerang Bros., Koopalings, Boom Boom, Spike, Whomps, Shy Guy, Penguin, Pom Pom, Fire Snake, Angry Sun, Fire Chomp, Ball 'n' Chain, Banzai Bill, Beach Koopa, Big Steely, Blargg, Blurp, Bony Beetle, Boo Buddy Swarm, Chainsaw, Chargin' Chuck, Climbing Koopas, Column, Dino Rhino, Reznor, Volcano Lotus, etc. Seriously, Nintendo, please make it happen.

Boomerang Bros, Fire Bros, Spike, Fire Snake, and SO! MUCH! MORE!

Only playable character is Mario

Nintendo, why didn't you put in Luigi? Or the two Toads? They could each have their abilities from 3D World, with Yellow Toad replacing Peach. You could get them by shaking Mario.

I wish I could play as Luigi too and not just Mario! They should make Super Luigi Maker or Super Wario Maker too!

In the original, we at least had the Mystery Mushroom, but now that's been removed.

No vertical levels

I don't remember his name, but there's someone I'm following who sorta figured out how to make a vertical level. Create multiple rooms where you start at the bottom and go to the top, find a door or pipe, and enter it. It leads to the bottom of the next room, and you repeat until you've had enough. VERY SMART.

How hard could it be to implement these? Come on.

Lack of a "dislike" option

They actually added this in Mario Maker 2, and I'm so glad they did. Now we can filter out the garbage stages.

I agree with this one. They just don't have one so no one's feelings are hurt.

This would get enemy spam levels out of the 100 Mario Challenge, I bet.

No slopes

Slopes have been a key part of Mario since Super Mario Bros. 3! Why didn't Nintendo add them?

Slopes would be nice, but they're overrated considering how much people complain that we don't have them. Sure, they would be a nice addition, but there are many other things I can think of that I would add to the game before slopes.

Ineffective "report" button for levels

Copying levels isn't one of the report options, OK?!

No way to force players to fight an enemy

Forget this entry - now we can do it, thanks to the addition of keys! Took Nintendo long enough.

We now have keys inserted in enemies, so you can! Thank you, Nintendo! You're the best!

Nintendo randomly deletes levels with no explanation

I get it if they delete a level that isn't popular, but some people have had their levels deleted within an hour or two after uploading! A good example is the Reddit user BakeToRise. His daughter recently made a level, spent hours working on it, and uploaded it with the name "Maria Cake Yoshi." Their first player even gave the level a star. When they went to check it, they found the level deleted about an hour after it was uploaded. I'm not sure if Nintendo is being unreasonable or if it's some nasty bug in the system. I'm hoping for the latter.

The Newcomers

? Only 2 checkpoint flags
? Unlocking items can take 9 days if you don't spam items
The Contenders
Nintendo implemented costumes no one uses

As if I'm going to make a Super Mahjong Tile Bros. level. Or Super Wii Balance Board Bros. Come on, give us something we'll use. Also, remove some of the Animal Crossing costumes. In my opinion, we only need Villager.

Honestly, I have 153 costumes and have only used maybe 20. The rest have no point, like a Wii Fit board, a blob, or a question block. So many unnecessary costumes.

We now have two stupid anime costumes. Nintendo obviously doesn't care who gets into the game or not.

No placeable water or lava

I wanted to make a water/lava castle and an upside-down lava level, but I can't because there's no placeable water or lava, not even quicksand.

Costumes can only be used in Super Mario Bros. 1 mode

The amiibos should have the same abilities when they grab power-ups, just like Mario. That would make the items more useful for other characters.

Limitations on keys

There are some very dumb limitations with keys in this game. For example, you can't put key-holding enemies or blocks onto tracks. How stupid is that? Also, why only 5 key coins per area? This update had so much potential to be great, but of course, Nintendo had to screw it up.

So true! I hate how enemies with keys on tracks don't work!

Most levels are just meant to troll you

It is funny to watch people get trolled in Mario Maker.

Complicated process to unlock elements in 3DS version
No course uploading in 3DS version

I have the 3DS version of Super Mario Maker and the course uploading on it sucks because your course doesn't upload to the main Super Mario Maker game.

Annoying sound effects when placing blocks

The silly sound effects when placing blocks in the editor are extremely irritating. Is this a game for 3-year-olds only? Please remove them or make them optional.

Not many blocks

What happened to meltable ice? Or throwable ice? Point of Advice blocks from SMW? Try harder, Nintendo. There's a reason why everyone still prefers SMBX and Mario Builder.

Skinny Mario can only be unlocked by playing NWC levels

Whoever sent this: Isn't that a good thing? I don't know why you'd want that abomination in your levels. Besides, those levels are easy.

Those levels are so terrible, hard, and tedious! Why, Nintendo, why?!

White bone rafts fall after a set time, even when on tracks

Wanting some sort of slow rollercoaster? Too bad. In fact, now I want to do it. No offense to Nintendo, just saying. I'm fine with it not being on tracks. But who came up with the falling bone raft on tracks?! Again, no offense.

To answer your question: Yes, they actually did. I'm just saying it's kind of annoying how Nintendo recreated the bone raft falling.

Shadows

I don't know why this bugs me. Every single object in Super Mario Bros., Super Mario Bros. 3, and Super Mario World has shadows behind them. This makes it seem less and less like an actual Mario level, even if the creator really tried to make a cool level that looks like Nintendo made it.

Cannot carry switches
Nintendo added "Super Expert" mode to 100 Mario Challenge

Personally, I have no problem with this in the game. I just love the hilarious complaint: "100 Mario Torture."

If you don't like it, don't play it. However, for those who do play it, it could definitely be improved.

As if standard Expert mode wasn't BS enough, here's this mode!

Nintendo changed the P switch hitbox

The P Switch hitbox was changed, making it harder to perform a P Switch jump. Thanks a lot, Nintendo. Now Kaizo levels are much harder for us.

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