Top 10 Worst Types of Super Mario Maker Levels

Well, there's a list for the best. Now it's time for a list of the worst. There are a lot of bad levels out there in the Super Mario Maker servers, and here they are. Also, yes, you can skip them, but still.
The Top Ten
(Japanese Title) (Can Be Found on Mario Maker Level Leaderboards)

This level is currently rated #1 on the leaderboards, but there was no effort put into it. It's just a 2-block gap with the flagpole on the other side, and a bunch of stuff put into a box with springs.

This just shows that people have no taste in starring levels and can't tell a good level from a hole in the ground.

Auto-Mario Levels

Lame, boring, and unoriginal. Over half of the levels on the leaderboards are this kind of stupid level.

It was fun to look at the first few times, but now it's just overused.

These things make the 100 Mario Challenge expert mode the opposite of what it is.

"Underwater Spike" Levels

These are incredibly obnoxious! You have to do precise swimming or you die.

If you take this further to a maze, please die.

"Doors That Kill You" Levels
"Enemy Spam" Levels

These probably make up 20% of the easy and normal mode levels. Even Nintendo makes these crappy levels.

If you want an idea of what I'm talking about, look at Cat Peach's Course in the Event Courses.

Levels with "PLZ", "Please", or "PLS Star" in the Title or at the End of the Level

This is honestly slightly annoying. The only time I see this as okay is if it's a parody level.

If you want stars, then make a good level!

I can't stand it when people beg for stars. Cannot stand it.

Most of these are nooby and should be deleted. Don't beg for stars. Earn them!

Levels That Use Way Too Many SFX

SFX is kind of like salt. Add too much, and it's too salty. Add none, and often it's not quite as good.

It's a fine balance and a difficult one to get right.

Some of these are annoying and hurt your ears after hearing too much of them.

They are typically auto-Mario, though.

Levels like this make my ears bleed.

Levels Where You Just Walk to the Flagpole
Amiibo Collections
Levels with Too Many Lakitus

I guess this is like the enemy spam levels, but with 10,000,000 Lakitus raining down hell on you. Some just have them throw power-ups, but they're still stupid.

The Newcomers

? Levels with Laughing Sound Effects
The Contenders
Troll Levels

Actually, good troll levels have their rules and are NOT the hot garbage, soft-lock-filled things that are sometimes considered troll levels.

If you want to make a good and legitimately funny troll level, then check out The Defender's troll guide called "Trolling for Dummies!" (You'll find the link at the bottom of the Troll Level page in the "Kaizo Mario Maker Wiki.")

Troll levels are fun when you have your siblings or friends play them. But when they upload them to torture you, they can die in a hole.

This trend has to die. It was fun the first couple of times.

Copies of Real Mario Levels

They're Mario, so at least they're not terrible, but they're not original!

Levels Where You Are Forced to Kill Yoshi
Levels That Only the Creator Knows How to Finish

Needless to say, they're pretty bad.

Courses Where You Die Instantly

If you die instantly, you'll die over and over, which will make you frustrated!

Kaizo Levels
Actually Impossible Levels with Glitches
Luck-Based Levels

These are beyond infuriating, especially in 100MC. They can take loads of lives, and there's nothing you can do about it!

Story Levels

These can be really fun if done well, though they often require some imagination.

Lame. I play Mario Maker to play levels that actually involve skill, not this!

The only story I like is Goomba Story. Goomba Story takes real talent and is just plain awesome.

Star Runners
Levels Where You Turn Into a Spring and Enter a Box Full of Springs

It's impossible to see yourself, and you usually can't skip them because you're in the air.

These can be pretty annoying. Getting Over It levels are still worse, though.

These levels make me skip the next five levels after them due to frustration.

"Pick-A-Path" Levels

I hate these types of levels. They're one of the biggest signs of a hot garbage level. They're boring, tedious, and have no effort put into them.

It makes me appreciate when I get an actual good level in a Super Expert run.

"Getting Over It" Levels

Like the game they took inspiration from, these levels are incredibly rage-inducing. However, for a really good one, they should be consistent.

One of the things Bennett Foddy did in the original Getting Over It was to ensure that the obstacles never change. This means that as players become more used to the level, it will become easier to get past previous sections.

Theme/Cantina-Type Levels
Mazes
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