Best Super Smash Bros. Melee Characters
True to his position, Fox is an extremely efficient fighter with fast attacks, excellent comboing and damaging ability, long recovery options, and numerous approaching methods boasting some of the best neutral game options among the entire cast. He has KO options and setups at a wide variety of percentages, and his high falling speed makes him resilient to vertical KOs. His aerial game also includes several low-lag yet effective and powerful moves to complement his ground game, especially when SHFFL'd, and is incredibly effective at approaching and edgeguarding. Fox's main tool in his success, however, is his Reflector (also known as the shine), which is one of the most versatile tools in the game. Aside from its intended purpose, the Reflector activates on frame 1 (making it the fastest move in the game), has set knockback, and can be jump canceled; this allows for shine spike gimps, neutral stance resets, getup option mixups, and even combos when wavedashing is ...more
Fox falls into a unique archetype of character along with Captain Falcon. Most characters are either fast with weak attacks or slow with strong attacks. Fox is fast with strong attacks. Fox is equipped with an incredibly good recovery, excellent combos, very reliable and strong finishers, and can be completely unstoppable (LITERALLY) with someone who has mastered waveshining.
The reason fox is better than falco is because fox is quicker and can do so much more damage in such little time. Fox can jump further and is faster. Why have stronger attacks if fox can just burst damage you with his blaster then wipe the floor with your face with his ultimate combo's.
There is a reason the best players use Fox. To a master, he is unstoppable. Anyone of you who can't compete at a tournament level, keep your votes to yourselves, because seriously...you really have no idea what Fox can do.
Marth should be number one for sure. He can beat anyone 1v1 and he is untouchable with his sword. If he hits you into the air you might as well give up because he belongs in the air. (Notice how Marth hits people further in the air than Roy? )
Marth and Roy are no were near the same. You choose which one depending on your fighting style. If you are an airborne player, always jumping into the and can fly with practically any character, Marth is your best bet. He is a deadly fighter with his Up A. He will keep juggling you until you finally go off the screen. He has very good recovery as well so it is very hard to counter Marth.
Roy on the other hand is an on-ground fighter. He does more damage than Marth but he doesn, t do much aerial damage. I suggest using Roy if you don't jump much and rely on your smash attacks to kill your opponents.
Alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee.
Marth currently ranks 3rd on the Melee tier list, in the S tier. Marth has many powerful tools at his disposal, including fast overall startup in his attacks, long and disjointed range, large amounts of additional power at the tip of his blade, very potent juggling and combo ability, the longest non-disjointed grab range, and great edge guarding capabilities. Marth also has a multitude of good movement options to approach and pressure with; his dash-dance and wavedash are among the longest in the game, complementing his already-impressive range extremely well. Marth also has many options to KO his opponents and finish combos, such as his down aerial (a very potent spike when sweetspotted, and the closer to the notorious Ken Combo) and forward smash.
On the downside, his ability to punish approaches is ...more
I choose him not only because he's fast, but also because he has long-ranged attacks, making it easy to combo other players.
There is actually a big difference between falco and fox. They are both really good at combos (obviously) but they do them differently.
Falco is good if you can only do small combo's that end the battle decisively. But Fox is better if you're a pro and can put multiple different combo's to make a string of tactics that will decimate your opponent. Fox's speed makes sure that you don't hit him at all while he destroys you with his epic combo's. But I think that falco is better because he can kill people much faster than fox and is still very fast.
Falco is a very effective fighter when it comes to chain combos. His shine is very powerful if used correctly. If your a player like Westballz and Dr. PeePee, your Falco will be a feared opponent
Falco is ten times better than mew two what are people thinking
Talk about a character who's power is ridiculously awesome! Falcon Punch always finishes the job.
He my main in Melee.
I love Roy right here. My boy from the very beginning when Melee was introduced to me. Though I'm not a big Melee player (Meaning I'm not that good in the game), Roy always makes me try and try again. Truly my boy right here and I'm so happy he's in Smash 4 too.
Roy is definitely my boy! I can't tell you how much I love this character. Makes Melee a favorite of mine and definitely always keeps me coming back for more. Had epic moments and sour moments, but overall, Roy will always remain my boy. Smash 4 Roy is also very good and fun too. - Roy Kuchiki
I wish Roy and Mewtwo were in Brawl, even if they were low tier in this game.
Nintendo should've put Roy in Super Smash Bros. Brawl and should've removed the Ice Climbers
Shiek for me is just too good. Her abilities are through the roof, she is just so fast. She is a one and done character.
Shrek is the best!
Jigglypuff is actually one of the best characters (the top 5) but only if you have patience and are actually good at the game. Don't use her B moves unless you know what you're doing. (Never use Rollout. NEVER EVER EVER) Her side B is a recovery move and only use sing while falling. (It hits people that are on the edge of platforms) Use rest when you have hit them in the air or evade into them (For rest to work, at least half of your body has to be inside them)
Only use aerial attacks when they are below 100% (Smash attacks and regular A attacks are allowed only at the right moment) Keep strafing in the air as Jigglypuff moves faster in the air than on the ground. Plus you can easily get out of trouble. A small jump and down A works well to trap them and rack up some damage. It also puts them right next to you so you can do a small combo or use rest.
You need patience to use Jigglypuff. She is actually a strong and fast player if used properly, and if you versed a player ...more
Some of the best players in the world use Jigglypuff.
She was good in melee, but for some reason she wasn't very good in brawl!
Peach is Boss and can wipe everyone else off the floor!
If there was one character in the Super Smash Bros games that could put a fight out of Meta Knight, it would be him.
He's my main in Melee because he's just got those good fighting mechanics. He needs to be higher
Ultimate link is unbeatable. The remote bombs are such a great upgrade and his Dair spike is really strong.
Ice Climbers are THE BEST. They are pretty fast, do insane damage, have a good up-B, and their ice is pretty good. I'm surprised no one on this list noticed that yet.
The Icies are the best, they can wobble, desync and many other amazing stuff. They also have some of the best grab games in the game, there is a reason these guys are in the top tiers
His victory theme should have stayed tge way it was from Melee. His Brawl victory theme sucks!