Top 10 Characters that Were the Most Well Implemented in Super Smash Bros
Super Smash Bros is an incredible franchise, with so many characters that are usually well represented in the game. In this list we will take a look at the most well implemented characters in Smash Bros. This is less based on how strong a character is, but more about the character feel, how much references there are from their games, and how faithful they are to who they are in their franchise.King K. Rool is just perfection and the most well-implemented Smash character of all time! He represents so many aspects of his character simultaneously! He manages to be both the scary King K. Rool and the goofy King K. Rool with lots of personality. He recreates the mechanics of a boss fight extremely well.
When you first fight King K. Rool in Smash, he feels unbeatable. He has multiple projectiles to deal with at long range, he has a counter, and he can bury you with two different moves to kill you easily. He has belly armor that allows him to take no damage during certain attacks, he is heavy, and his recovery makes him go very far while having protection over his head!
However, he also has multiple weaknesses you can take advantage of, like the fact you can break his belly armor and put him in a dizzy state, the general slowness of his moves, the fact you can pick up his crown and use it against him, and his super low air speed. This means that while he can go far with his recovery, it is easier to kill him while he is offstage. You can also escape his burying move, etc.
Not only that, but he also represents the rivalry between Donkey Kong and him! So many aspects of King K. Rool can be compared to Donkey Kong, like the way he runs, the fact that DK's clap is now K. Rool's forward tilt, and DK's punch is now a boxing punch for K. Rool's Smash attack. The majority of K. Rool's aerials are clearly meant to be compared to DK's aerial attacks, between the stomp, the dunk, the headbutt, etc.
He is also incredibly fun to use, has amazing animations, and everything. King K. Rool, Smash design at its finest!
Captain Falcon is probably the most iconic Smash character of all time, and there is a good reason for that. He is a near-perfect representation of F-Zero and more! F-Zero is a very high-octane racing game that is very punishing whenever you make a mistake. Captain Falcon is exactly that!
He is a character with extremely rewarding combos, but making a mistake can be devastating for you due to his poor recovery, wide turning arc, and big body. He is also a character that fills you with the need to do cool stuff with him, with moves like the Knee of Justice or the Falcon Punch. He is also extremely cool and flashy and has great voice lines. I love how he has a gun but never uses it because he wants to put on a show. Captain Falcon is just so perfect, and he deserves his popularity!
This is a character from a franchise I didn't really play, but Snake seems like a very good representation in Smash. From what I understand, Metal Gear Solid is a franchise about analyzing the terrain to get the most out of your surroundings and to infiltrate, and Snake in Smash is an amazing representation of that.
He is a character that requires a lot of skill to play since you need to think about everything that happens around you. You need to know how to handle your grenades, or else they'll explode in your face. You need to know when to detonate your C4. You can make yourself explode to help your recovery. His smash and tilt attacks work differently than with other characters, since his Smash attacks are more for trapping, while his tilt attacks are his main way to kill. Even his jump is very small compared to other characters.
Snake is perfect at showing the kind of mind game you need to play in Metal Gear Solid, and for that, he is the most well-represented of the Brawl newcomers. Also, his codec calls are such a nice addition to his character. I love it!
I look at other people's opinions, and Terry is generally well-liked for his representation in Smash, and I totally see why. I think he is a perfect balance between being faithful to how he plays in his game, but not to the point of feeling kind of awkward to use like Ryu, Ken, and even Kazuya sometimes feel.
He is surprisingly fluid and easy to pick up while still having a high skill ceiling. He also has amazing voice lines like "Are you okay?!" and "Come on! Come on!" making him funny and charismatic. Terry Bogard is just such an amazingly made character!
I think Smash Ultimate did an excellent job at recreating the character from the best-selling game of all time into Smash! Steve has all the different layers of Minecraft in one character and more!
The first major aspect of Minecraft is its survival elements. In Smash, it is extremely well replicated with the crafting system. You need to find ways to get the best materials as fast as possible without your opponent punishing you for doing so. But when you get a diamond sword and pickaxe, it is so rewarding!
The second major aspect of Minecraft is how creative you can get in that game, and it is shown amazingly in Smash! Steve probably has the most creative combos in the game. There are tons of things he can do with his blocks, his minecart, his different tools, his Down Tilt, etc. Not only that, but I feel like the fact that Steve is the best character in Smash for trolling people is perfect!
What other character is able to create a giant F on the stage to taunt you?! And he even has the best costumes in the game! Seriously, Steve is so well made in Smash that it's crazy!
Mr. Game & Watch is, in my opinion, the most well-represented character from Melee. Discovering this character in Smash for the first time is like discovering a cryptid because he doesn't feel like he belongs in this game, which is what makes him awesome. Having an entire character representing a console that is important to Nintendo's history was such an amazing idea, and they went so far with it.
All of his attacks come from a Game & Watch game. He is in 2D and moves at a different frame rate than the other characters. Even the way he fights is very different from other characters, and he doesn't feel like he follows the same rules as other characters, which is awesome. I'm happy to put this guy here in my personal top 5 because he is one of my best characters in Ultimate, and I loved him ever since I first played him in Brawl.
Out of all the characters from Smash 4, Pac-Man is, in my opinion, the most well-implemented. Many of his attacks and animations are great references to Pac-Man and other Namco franchises. On top of that, he is a great representation of arcade gameplay: simple to learn but difficult to master.
Pac-Man is a character that a beginner wouldn't have too much difficulty learning how to use, but there are also thousands of techniques you can learn with this character's multiple projectiles and fire hydrant. This makes him a character that is incredibly fun to watch at a high level and see what kind of crazy stuff they can come up with. Pac-Man is just so well done!
Super Smash Bros. Melee is a game that is still very popular to play competitively to this day. While there are multiple reasons for it, you could argue that it is partly because having a character as well-made as Fox McCloud as your top tier in your game is cool. The way they managed to replicate Star Fox gameplay in a platforming game is just incredible.
When I think of Star Fox, I think of high-octane shoot-em-ups with a high skill ceiling, and in some way, Fox is good at replicating that. He is a character that highly rewards optimal play, and I feel like his high falling speed is good at replicating the movement of an Arwing. The shine is also a nice reference to how the barrel roll is used to deflect projectiles.
It's also a perfect character for more skilled players to learn more advanced techniques in Smash. I think Fox in Smash is essentially one of the reasons why Star Fox is still popular to this day because he is such a cool character in Super Smash Bros. that has been a staple for years!
Sephiroth is simply the incarnation of the fear a villain in his boss fight can create upon a player. When you play as Sephiroth, you feel the immense power this character has, and when you fight Sephiroth, you feel the immense pressure this character exerts on you. He has a gigantic sword that covers a big part of the stage. He can break shields and kill you really fast with his sword swipe. He can create a devastating explosion.
By simply snapping his fingers, he can create projectiles around you, pressuring you into using your shield and making you mess up your moves. Sometimes you don't even feel like he is trying, yet he can mess you up big time. This pressure increases even more when you take his one-wing form into account, which makes him deal higher damage and augments his mobility exponentially.
However, like any good boss, he has a weakness in the fact that he has a big body and that he is really light, making him more prone to getting KO'd. And all of this fits Sephiroth perfectly. Sephiroth is just such a scary character that represents this iconic villain from Final Fantasy 7 very well!
Banjo & Kazooie are cooler than some people say. At first, I didn't like how slow-paced he is to play due to how slow he is in the air and how much he relies on projectiles, but I realized that this fits Banjo & Kazooie rather well since this is a collect-a-thon with a slower pace than Mario 64 and Spyro. It represents rather well how you play Banjo & Kazooie.
Plus, the animations of the bear and bird are amazing.
So, out of all the Mario characters, which include my main Bowser by the way, I think the most well-implemented Mario character is legit Piranha Plant.
First, Piranha Plant's inclusion by itself is extremely funny, and the fact they went so far with the character is even funnier. Second, when you think of Piranha Plant, you usually think of those plants coming from pipes that try to get you. They are pretty much a living trap, so the fact that a lot of Piranha Plant's moves are based on trapping is perfect.
His Neutral Special is excellent for getting people over your head, on top of being an excellent projectile that hurts a lot and can be used to edgeguard. His Down Special has a long range and super armor, which can get people who try to be aggressive with you. His Side Special puts quite a lot of pressure on the stage, and you can even hide behind the poisonous cloud to conceal what you are doing.
Also, being slow in the air and having slow aerials makes sense since he is a character that barely leaves the ground he is on in his games. There are also some very cool details, like how footstooling him when he crouches makes you get hurt, and his Up Special makes him even more hilarious.
Overall, Piranha Plant is an excellent joke character that also excellently represents this enemy from the Mario franchise. Plus, he is really fun to use.