Characters that Were the Least Well Implemented in Super Smash Bros.Super Smash Bros is an amazing franchise, and it does a good job at taking characters from other game, and translating them into Super Smash Bros. However, it sometime happens that Sakurai and his team mess up a little bit, and the character they create ends up not being a good representation of a character or the game they come from. And in order to more appreciate when Smash recreates a character in a good way, we must take a look at some bad examples to create a contrast. This list should be based on multiple factors like how much they reference their source material, how much they recreate the feel of a character, and sometime how fun a character is to use or to play against can be a factor depending on if this is character that should be fun to play or play against.
Olimar is just a really boring character, that doesn't really show much the charm of the Pikmin franchise. So first, there is a considerable design overlap between his side special, his smash attacks, and his grab, which are all sending pikmins to people, so this isn't really a creative moveset. I think his side special would be more interesting if you could aim it to throw it in different angles. We could also get a move that allows to leave a Pikmin on a certain portion of the stage, and let it do it's attacks there. Second, while in the Pikmin franchise, you truly care about your pikmins, and don't want them to die, in Smash, you can get back your pikmins so easily, that you don't care that much if they die. I feel like getting a flower pikmin should be a much bigger reward than it currently is, so that you would really want to keep them alive for as long as possible, or maybe you could make picking up pikmin much slower. There are also problems like how technical this character ...more
Olimar is kinda weak and yeah I think there should be a cooldown for plucking more pikmin.
As @Eclipsmon said, Olimar's really boring and Smash doesn't bring out the true charm of the pikmin!
In my opinion, Little Mac is the worst implemented character in Smash, and here is why. First, I am ok with characters being weaker in the air and stronger on the ground (or even vice versa). I think Piranha Plant or if you go into other platform fighters, Toph in Nickelodeon All Star Brawl, are well made grounded fighters for example. The thing with Little Mac is that they made his aerials almost useless instead of just weaker than the norm, making his design way too polarizing in my opinion. Not to mention he isn't even that strong on the ground, with a poor grab game, and his ground moves, while not terrible in any means, the fact that his aerials are quite unquestionably the worst aerials in the games, while for best ground moves there is a much bigger competition, and in fact, Little Mac isn't always considered the best in every categories. When I think of amazing ground moves, I think of Roy's jab, ROB's down tilt, Snake's up tilt, and other moves before thinking about one of ...more
Honestly, his controls are the absolute worst in Smash 4. Hence why I prefer to play with other fighters. Namely Kirby, Peach, Yoshi, and the Miis.
If I have to vote for the most poorly implemented franchise in Smash, it would probably be Sonic the Hedgehog. Despite being one of the biggest video game franchises of all time, the two stages we have are basically a variation of green hill, we only have a single remix of a Sonic song, Sonic has been in this game since Brawl, yet he didn't get a second rep, even though other third party franchises got this treatment, and the worst of all, Sonic is one of the worst implemented characters in Smash. So first, his gameplay completely contradicts his character. So Sonic is probably the campiest character in all of Smash. Let that sink in! The character which the whole thing is speed, is the character that creates the slowest matches in Smash. Sure you COULD play Sonic more agressively, but it is more optimal to hit the opponent, usually with a spindash, and run away to safety, and some Sonic players are probably doing it without realizing it. Not only that, but Sonic has probably the most ...more
Sonic is usually featured in games similar to Subway Surfers, not Smash. I feel that Nintendo did a not-so great job of portraying him as a fighting character.
Palutena is a goddess. Because of that, you should FEEL power when using her or fighting her, kind of like how you feel Ganondorf's and Sephiroth's power when using or fighting against them. While some attacks do make you feel that power, like her up Smash, she overall doesn't feel that powerful, and that's despite her being a super strong character in Smash Ultimate. I think the reason of that is because in Smash 4 she was suppose to showcase custom moves, and some of those custom moves were actually a good showcase of her power, but they weren't on her base moveset... and now Ultimate got rid of custom moves, so now that power is gone. I also more or less get her archetype. Overall, Palutena just needs to feel more powerful.
Paultena is a goddess, and yet, she's like another Zelda but worse.
Metroid is a franchise with multiple appeals, but Samus in Smash, isn't a very good representation of any of them. It's a franchise famous for speedrunning and its movement, but moving around with Samus isn't really that fun, and mostly revolve around camping with projectiles. The moves that aren't her projectile don't really feel that good to use, so you are incentivise to play this campy playstyle that doesn't really fit with the Metroid franchise in my opinion, especially the later titles which focuses a lot on action. Samus also has a variety of weapons that could make for a wilder arsenal than she currently have, since most of it is quite basic if you ask to me. Imagine if she got the speedbooster. I bet it would be interesting to implement. Overall, Samus should have an overhaul to represent more of her franchise.
Samus, in my opinion, is a boring character. I haven't played Metroid, but I hope it isn't as boring as she is in Smash!
Now, Mii Swordsman, or Mii Swordfighter as I prefer to call him/her seems like a strange pick. Miis are made to be whoever you want, and not to represent a character that is from another video game. You might also wonder, why Mii Swordfighter instead of the others? Well, first things first, there is a good reason why most of the time Miis aren't used in tournaments: they are a bit boring. To be fair however, I don't think there was much they could have done much to improve them on that aspect, since they are supposed to be whoever you want, and unless you give them more options for a moveset, which is unrealistic due to how much time it would take to develop, you can't give each moves too much personality, or else it might be a personality you don't want for the character you want to create. However, Mii Swordsfighter's biggest problem is that where Mii Brawler does a good job at being a close range combo demon, and Mii Gunner does a good job at being a projectile zoner, Mii ...more
So if you know me for a long time, you know I have a certain beef with the character of Daisy. I feel like in the games she is in, we insist that she is a tomboy, and that she is different from Peach, but with some exception, we tell it instead of showing it. So imagine how funny I find it that when Daisy ends up in Smash, she ends up to be not only an echo fighter of Peach, but the echo fighter with the least gameplay difference from the fighter she is based on. The only difference is a slight difference in the hurt box of her character. That being said, even though I find this funny, since it confirms my thoughts I had about Daisy, I would have been happy to see a game finally truly differentiating the two, and that Daisy truly becomes a tomboy full of energy. She should be a more agressive but less calculating Peach. There are also some things that doesn't make any sense now that Daisy is a clone of Peach, such as the fact she uses Toad, even though she has no connection to Toads, ...more
Daisy is another Peach, but why would anyone pick Daisy over her?
Bayonetta isn't that bad personally. Sure her Smash attacks lack impact notably, but her combos are quite flashy, and at least in Ultimate she isn't broken anymore.
For one of Nintendo's biggest franchises, the Legend of Zelda isn't represented the best. Most of the characters are a variation of Link, with not as much changes I would have hope between each Link, Ganondorf lacks references in his moveset, and we didn't get a new rep that isn't a Link since Melee! And while Zelda herself isn't the most frustrating example of how her franchise is badly represented in Smash, I do think she is the least well implemented Zelda character of them all. At least Ganondorf is really good at selling his immense power, where as Zelda is mostly a mess. It is weird mix of moves that don't make for an interesting or coherent moveset. To make matters worse, she was considered one of the weakest characters in all the Smash games she is in, except for Ultimate, where her moveset depends too much on Phantom, which isn't the most engaging gameplay style. I just don't get what Zelda is supposed to be. The reason why I don't put her higher is because at the end of the ...more
Most of the characters in this list are characters from games I know about, since it's easier to judge a character when you played the game they came from. However, I did decide to look at other people's opinion on Smash characters from franchise I don't know about, and overall, the characters from games I didn't play don't have that much complains overall, and seem to be well designed. However, I will say Robin do look like he/she needs to reworked a little bit. So I kind of admire Robin's concept. He/she plays like no other Fire Emblem characters, and his/her design was made to represent aspect of the Fire Emblem franchise like ressource management. However, I don't feel like Robin represents ressource management in the Fire Emblem franchise as ideally as he/she could have. Ideally, Robin should have been a character where the goal is to use their tomes and electric sword at the ideal moment. In practice however, while the way the tomes are handle is generally well done, since it's ...more
most of the weapons are true to Robin and Fire Emblem but weapons don't run out that quickly also Robin can't use dark magic as a tactician in fe13. it may be unfair to say but Byleth and Roy both have breakable personal weapons.
So, honestly, Diddy Kong is far from the worst implemented character in Smash. However, I will say that he is a bit boring. Something that Smash tends to do with animalistic character like those from the Donkey Kong franchise is to make them closer to the animal they are based on, and perhaps this is why. Diddy Kong feels a bit too close to a real monkey, and this makes him not as expressive as he could have been. He is still expressive enough with some of his taunts, and the explosion of his peanut gun, but he is a bit too basic. I feel like Diddy should be a faster, wilder, but frailer Donkey Kong, but that's not really what I feel like with Diddy Kong in Smash. Most of those things are nitpick, but I still feel like Diddy Kong deserves a more expressive moveset.
As someone who thinks Pac Man is the most well integrated character from Smash 4, I disagree with his inclusion on this list.