Top Ten Reasons Why Sonic 06 is Better Than Sonic Boom: Rise of LyricSonic 06 and Sonic Boom: Rise of Lyric are the two Sonic games that are widely regarded as the worst in the series. Which is worse?
I'm one of the people who personally thought that Sonic 06 had more salvagable quality to it than Sonic Boom: Rise of Lyric. Here are ten reasons why.
The Top Ten
One thing Sonic games rarely disappoint on is the music, which makes it all the more baffling why Sonic Boom decided to go for a completely forgettable and unremarkable soundtrack.
I mean come on, Sonic 06 had Zebrahead.
Sonic 06 gets huge brownie points from me for trying to re-capture the feel of the Sonic Adventure games. Sonic Boom just feels like a desperate attempt to mash many different genres into a new game with mundane results.V 1 Comment
The controls in Sonic 06 were twitchy and sensetive, but at least it had better pinpoint accuracy than Boom's complete lack of weight and sense of control.
As basic as Sonic 06's combat was it at least gave you a sense of power taking down hoards of enemies in light fast speed. Charatcers like Shadow and OMEGA were satisfying to play as because of the sense of power they gave you. Sonic Boom made a task out of taking down the smallest of enemies and the combat made the Werehog look deep.
This is inexcusable. Sonic 06 was a generation behind and was a launch game for the next gen consoles, so it was a bit more understandable. The Wii U wasn't even new when Sonic Boom came out, so how is the framerate even choppier here?
There is a good story in Sonic 06, it just needed more re-writes from the plot-hole ridden mess that came from it. But still there were a lot of great moments of character development and interaction, so I see a lot of untapped potential here.
Boom's storyline was just bland and forgettable. I do miss the times when Sonic stories got more involved and cinematic feeling.
Of the multitude of glitches in Sonic 06 very few are game killers and a lot can bring about hillarious results (i.e. getting characters into levels they're not supposed to be in). Sonic Boom on the other hand has only one funny glitch (Knuckles infinite jump) and even then it's been patched now (Booo! ).
He wasn't fast, but who needs speed when you can pick up and throw things with your mind? Silver's gameplay whilst not having very good physics worked well enough and were a nice change of pace from the usuall fast running affair.
Whilst it's probably more satisfying the fact that the game is ending (:P) taking down Solaris made for one epic final battle. The orchestrated remix of His World is outstanding and the controls work well enough for the fight itself.
Whilst frustrating due to sensetive controls the mach speed sections are (For the most part) designed well enough to accomodate for the speed with wide open areas and letting you see far into the distance to plan out your next move before you get there. Sonic Boom's speed sections suffer from the afformentioned framerate issues and the level designs are the equivilant of train tracks.
He may be gullible but never stupid. Thus, Sonic Boom ruined his characterization.
I mean, the game didn't look good by any means, but compared to the jagged, pixelated edges and terrible lighting of boom, 06 is just 100 times easier to look at.
In Sonic 06 The Cutscenes Wern't Very Good BUT At Least The Characters When Talking Matched What They Were Saying, In Boom Each Character While Talking Looked Real Bad
While Sonic 06 is not good, at least there were more characters to play as.
Sonic 06: Sonic, Shadow, Silver, Blaze, and many more.
Rise of Lyric: Sonic, Tails, Knuckles, and Amy (that's it. It's not like any one of them is a great character, let alone amazing. My favorite was Sonic, and he is only good at best). - SelfDestruct
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List StatsUpdated 16 Jan 2017
1 year, 72 days old