Top 10 Best Super Smash Mobs Kits
I think this... Skeleton's recovery isn't that great, and 1v1 isn't so good either, but the archery skills are good as... I don't have a comparison for how good it is.
The skeleton is also good for edge guarding with bone explosion for knockback, and then a single shot to keep them off and remove their chances of recovery. I would rate the Skeleton 8 out of 10.
This kit is way overused sometimes, and even with the Barrage nerf, it's still really overpowered. You can just use Bone Explosion, then spam them with Barrage. The most overpowered part? This kit is free. Wow. Just, wow, they make an overpowered kit like that and make it free!?
All you have to do is spam Inferno, which recharges insanely fast, and you're pretty much going to win the game. Its only real weakness is another Blaze who is better than you.
The ultimate team killer, Inferno can get out of hand sometimes. Firefly is like Explode, but a momentum cancel is a lot harder.
I think you all know the noobs who are spamming Inferno. They use it all and have nothing left. Blazes are very easy to kill.
Sky Squid is basically Fizz from League of Legends. They both go invincible and can do increased damage when leaving invincibility. To become invulnerable, you have to hold a weapon that does more damage than your primary weapon and source of damage, 'Ink Shotgun.' Sky Squid and Fizz both have a long cooldown attack from the ground that does insane damage after a short indication to enemies of its arrival.
'Ink Shotgun' is a powerful attack on a very short cooldown that does crazy knockback. In short, Sky Squid is a squishy mage who trolls around by hiding in his fish flurry and using 'Super Squid' to escape any situation.
Wither Skeleton is a very useful class for getting out of sticky situations. For example, if you're falling into the void, use the Wither swap to get out and stay alive. However, just hope nobody hits your clone away from the land. That could be bad.
Another thing that makes this kit so overpowered and great is that if you are a noobish camper (admittedly like me sometimes), then the Wither Skull is super helpful. I personally love how, by moving your head, it becomes practically heat-seeking.
A great juke against a skeleton is to switch back and forth to keep dodging arrows. My best trick shot was when I saw two people fighting, and in the middle of their fight, I blasted a Wither Skull at them, and they both died by void. This is why I think the Wither Skeleton is a great kit to use.
Creeper is a very good kit that is good at escaping tight situations while dealing lots of damage. Creeper's lightning shield can protect from lots of melee attacks, and Sulfur Bomb is reliable and quick to recharge. All around great for dealing knockback. The major downside is being vulnerable while charging Explode.
The Creeper is very overpowered when used correctly. There are many benefits of being a Creeper, such as the explosion which makes almost all mobs go down 4-5 hearts. He can make the biggest jump of all the mobs, and literally in 2-3 hits with the explosion, will kill them.
If you know this kit like I do, you are guaranteed to win. Fireball is insanely overpowered, with a not-so-long cooldown, so it is very spammy. You can also easily rush others when small as nobody can hit you until you grow. And if you have a person with annoying abilities, you can just shoot fireballs.
The only downside is that A. Sometimes people target you for being a magma, and B. Many people don't take the time to learn how to use it, so it is labeled as a noob kit.
Fireball still has to directly hit an opponent to deal direct damage, and it has absolutely no vertical recovery. Flame Dash only kills if you aim it right, and that's a huge problem.
Spider is kind of a speedster if you ask someone with Free Kits Forever, and sure enough, it is. Perfectly spammable: Spin Web, Needler, Needler, Spider Leap, repeat. Sometimes it's just plain annoying.
The Needler doesn't have much accuracy, and the poisoning just lasts for a second. Spin Web is practically useless.
Spider is simply overpowered. That's all there is to it.
Enderman is definitely a kit that gives you a run for your money. Speaking from experience, his only flaw is Blink, which cannot go through blocks and glitches often, sometimes putting you in an inescapable suffocation trap.
Block Toss is incredible when used correctly, and with some good accuracy, it can be a powerhouse from hell. Personally, I have been called a hacker many, many times using this kit. Above average stats, range, and teleportation make for a deadly combo, and the 3000 gem price almost seems too little.
Lots of damage. Lots and lots of damage. Bone Rush does a ton of damage, especially if you shift. Bone Kick does a ton of knockback and recharges fairly quickly. Deadly Bones is great for campers. Just hop up, get hit, hop down, and let them do damage.
While it doesn't have any ranged moves, it lives perfectly well as a melee class. Really fun.
Bone Kick does so much knockback, and combined with Deadly Bones, this kit is almost unkillable. The only flaw is that Bone Rush is a bad vertical recovery move.
Skeletal Horse's Bone Rush used to be good, but the new update for it also introduced Deadly Bones, a great counter-attack!
Cow is very overpowered in some cases. Angry Herd can be used to push opponents back, and Milk Spiral is very similar to the Blaze's Firefly. Also, as you run, you gain speed and may ram into somebody for some serious knockback.
The Cow may be one of the most unique kits in all of Mineplex. The Cow is made not to be an all-offensive tank, but rather a clutch strategy, meaning it can survive for long periods of time.
This is just odd. Milk Spiral? Crazy!
The Newcomers
Guardian does take practice, but after a while, it does loads of damage.
Most people would complain that Iron Golem is much better, but hear me out, okay? Slime is a hit-and-run class, meaning you could tackle an opponent a couple of times then run. And Slime Rocket at full charge? Don't even ask.
The Slime is a good class if you know how to use it. It does very well in 1 vs. 1 combat.
This kit is very overpowered if used by the right person.
Chicken is really good if you know how to use it. I've used it for 4 years, and now I never lose as a chicken.
The strategy for chicken when you begin is to hide, and when your hunger gets low, get a few hits and hide again. Eventually, they die from hunger. Once you get better, you can go into fights, fly above them, and spam chicken missile, seeing as it reloads instantly if you hit them. If you miss, fly away, and when they chase you, egg blaster them above the void because it cancels their movement.
To be good with this kit, you need to know how to use it. Trust me, after playing a little with it, you'll know how to use it and become overpowered.
I figured I ought to vote for something besides magma, so my 10th or something vote goes to this one!
He's fun. Not a melee class, more of a hit-and-run (like magma. Those two had more in common than I thought). Seismic Slam in, fissure if someone runs at you, Hook for campers or people far off from you. If you want a free class as a magma main, I'd actually recommend this one. The strategy is quite similar.
Iron Golem is a full-on melee class, with Iron Hook to draw in opponents, Seismic Slam to deal some decent damage, and the re-added Fissure to deal a finishing blow. When they nerfed Seismic Slam, the damage was toned down, but you keep the ridiculously low cooldown? There's a reason I call it "seismic spam."
Cub Tackle was made to enrage people. I mean, you can use Cub Tackle then hit them for about 3 seconds. Too long.
Although the Snowman doesn't have great recovery, Blizzard works like Inferno and Egg Blaster combined. That is an absolutely overpowered combination!
Most underrated kit in the game. Blizzard is good in almost all situations, and Arctic Aura is good. Ice Path is bad, though.
It does a lot of damage, right?
Bouncy Bacon is hard to master, but it gets overused once it is learned. Also, it has the worst in-game recovery, with only Baby Bacon Bomb.
Overpowered. The Baby Bacon Bombs do a lot of damage, and the Pigman gets speed and needs low energy for killing people in seconds.
You can spam Baby Bacon Bomb and Bouncy Bacon to get your health up.
I don't know why this was made the hardest kit to obtain in the game, but it's kind of good if you know how to use it. "Animal" mobs usually have low defense, usually making them camping kits. Wool Mine and Static Laser confirm this. And Wooly Rocket makes one of the best recoveries in the game, due to resetting your double-jump.
Wool Mine can also be used for recovery and getting away when you're at low health.
A kit with great combo potential, this kit makes a decent matchup with the Skeleton, due to being the second only bow kit in the game. Also, using Death's Grasp 3 times in a row racks up lots of damage and sends your enemy flying behind you!
A great comboing kit, the arrows rack up the damage, and you can easily go in using Spew Bile and Death's Grasp.