Top 10 New Creatures That Should Be Added to Minecraft
All of the HP and HP Damages are set on Normal Difficulty.The dinosaurs should be hostile. They would attack by charging (5 HP damage) and drop raw beef and a bone. They should have 110 HP.
I will add pig variants, as they're my favorite animal. This variant will let you ride it like a pig and will teleport you to a safe location if you almost kill it.
Pig aliens will abduct normal pigs and transform them into alien pigs. They have a UFO that looks like a pig.
Aliens should be hostile and beam down from spaceships that randomly appear. They should blast laser-like projectiles (3 HP damage) and drop glowstone dust and a gold ingot. They should have 20 HP.
Sharks should live in the sea and be hostile. They should attack the player by biting (4 HP damage) and drop raw fish, 2 sticks, and string for making a fishing rod. They should have 35 HP.
Sharks should be a boss found in the sea. They should charge into enemies and bite (10 HP damage), then drop 100 raw fish, 2 fishing rods, and a music disc. They should have 150 HP.
The pig variant will oink to warn you of normal sharks.
Herobrine should be a boss. He should fly, teleport, punch (6 HP damage), and use a diamond sword (10 HP damage). He should set traps, throw blocks at players using telekinesis (9 HP damage), turn good mobs against you, blast lightning (20 HP damage), and heal until he reaches 150 HP.
Herobrine should drop 64 diamonds, 10 ender pearls, 5 gunpowder, 2 coal, and a diamond sword. He should have 400 HP.
The pig variant should watch you from afar, and when you hit him, he will give you the same rewards as the normal variant.
Pig variants should lead you to the nearest point of interest, such as temples and villages.
Snakes should be neutral until attacked. They should poison the player by biting (3 HP damage) and drop a music disc. They should have 15 HP.
Dragons should be neutral until night. They should be smaller than the Enderdragon. They should charge into players (5 HP damage) and shoot a fireball (10 HP damage). They would drop coal and a dragon egg, and should have 100 HP.
The pig variant will let you ride it and will circle above points of interest like temples and villages.
If red dragons were added, they would protect the world, unlike the Ender Dragon. They could be ridden and would be a target for the Ender Dragon.
The pig variant will give you tools and potions to help you survive in the Nether.
Nethermen should be hostile in the Nether. They should shoot fireballs (5 HP damage) and drop redstone and charcoal. They should have 20 HP.
Nethermen should be hostile in the Nether. They should blast fireballs (15 HP damage) and drop redstone and charcoal. They should have 25 HP.
Pig variants will give you snowballs. What fun!
Pig variants will protect you and fight off mobs attacking you or their piglets!
Pig variants would give you permanent fire-resistant potions with added effects to help you survive in the Nether, including resistance to the Wither effect.
The Witherlord should be a boss found in the Nether. He should use an iron sword (9 HP damage) and blast fire (17 HP damage). He should drop 64 nether quartz and 64 coal.
I love owls, and they should have every kind live in respectable biomes and be neutral but tamable using fish. They should distract mobs, actually hit mobs (except creepers since they are very destructive), and deal 3 hearts of damage. They would do different things depending on the type of owl and sometimes give specific items.
Snowy owls would provide snowballs, elf owls would provide green leather helmets and boots, and desert owls would give cactus, sand, and sticks (from dead bushes). They all would make their characteristic hoots.
J'avo should be hostile and attack like zombies (4 HP damage). They should drop leather and a stick, and have 20 HP.