Most Challenging Turns/Corners on Formula One Tracks

The list is based solely on my observation and experience (in video game)...
The Top Ten
1 Turn 8, Istanbul Circuit, Turkey Turn 8, Istanbul Circuit, Turkey

The turn here isn't a single corner but a combination of four tight right-handers on the trot, which in my opinion is the most challenging I've ever witnessed and experienced (in games) -- not just because of its fast directional changes and bumpiness, but what makes it even more difficult is that the Drivers experience a maximum torque of an astounding 5G for more than 8 seconds and the acting centrifugal force is so strong that a lapse in concentration can only lead to a disaster, fortunately the tracks runoff areas are spacious hence, recovery is possible. It becomes very critical for the drivers to gather a good momentum and traction before leading into this backbreaking zone.

I remember. When I played F1 2010. This turn was very difficult to master. Very fast and easy to go into the gravel.

That's a very interesting and well made list. Congrats!

Such a shame, it no longer hosts an F1 race.

2 Turn 10 (Singapore Sling), Marina Bay Circuit, Singapore Turn 10 (Singapore Sling), Marina Bay Circuit, Singapore

Although this section is no longer a part of the current track layout, still I included it because I felt the list would've been incomplete without pointing out its notoriety and all the nightmarish experience it inflicted on the drivers following terrible wall-crashing. Similar to that of the final chicane of Canadian Circuit in terms of layout and tightness, but it's a notch above in terms of difficulty due to it not being a regular two bend chicane but a horrible sharp triple-bend with raised kerbs where even a slightest contact on it can result in a great tragedy; even driving through this section in game (easy mode) was unforgiving -- no wonder why it was reconstructed.

3 Turn 13 & 14, Gilles Villeneuve Circuit, Canada Turn 13 & 14, Gilles Villeneuve Circuit, Canada

The last couple of turns (chicane) has been a notorious section since the beginning and has caused many crashes over the years mainly due to the poor exit of the chicane following the long straight, which increases the chances of the drivers' contact/collision with the exit barrier (famously known as The Wall of Champions) thereby putting them in a vulnerable position of retirement or physical injuries. Mastering this turn requires good sense of timing and momentum else breaking bones is almost a certainty.

Really hard and dangerous, and yes, "The Wall of Champions" explains itself...
Also, this circuit is located on an island so you may end up swimming in deep waters - turn 13 & 14 in particular are very close to the water.

By far the hardest, The two ahead of this are NOTHING compared to this.

4 Turn 14 (Tabac), Monaco Circuit, Monaco Turn 14 (Tabac), Monaco Circuit, Monaco

Tots agree. Its freakishly tight, and cocking it up will lead to an accident in the swimming pool section. TRUST ME!

5 Turn 13 & 14, Sepang Circuit, Malaysia Turn 13 & 14, Sepang Circuit, Malaysia

The final couple of turns on this track are quite tricky and difficult to master as drivers' will be approaching a fast blind corner and sticking to the racing line and judging the braking points precisely will be a pose a great challenge to them. The key to prevent losing control or go off course is will be all about timing and grip control because you'd have to brake while turning and it's off camber.

6 Turn 1, Shanghai Circuit, China Turn 1, Shanghai Circuit, China

This long winding and bumpy right hander seems deceptively simple, but the lack of patience and discipline have swayed the drivers wayward on numerous occasions, especially during wet conditions where controlling and balancing the car on aquaplaning surface escalates drivers' difficulties.

7 Turn 3-5 (Maggots & Becketts), Silverstone Circuit, Britain Turn 3-5 (Maggots & Becketts), Silverstone Circuit, Britain

This section has been a physically demanding one for the drivers' since day one, as well as a make or break one -- it features a combination of fast left-right-left-right turns before forcing a double-downshift ahead of another fast right at the exit. In the spectacular second turn Becketts, drivers experience the compression forces of almost 5G; nailing these turns perfectly requires a good judgement of braking points and finding the precise line while maintaining the car's balance in order to save valuable fractions of a second and gain the advantage of good momentum and pace into the following Hangar Straight.


Remarkable section full of twist and turns. spectacular curve combinations

8 Turn 14 & 15, Catalunya Circuit, Spain Turn 14 & 15, Catalunya Circuit, Spain
9 Turn 10-11 (Pouhon), SPA Circuit, Belgium Turn 10-11 (Pouhon), SPA Circuit, Belgium

One of the most iconic section of this race track; Pouhon is a fast double left-hander, G-Force will be pulling the driver's neck and it's very easy to run wide if the exit of the previous turn is rough -- requires a very good vision and grip control, and staying close (not touching) to the inside kerb is a must to nail this physically and mentally demanding zone.

Pouhon is the new Eau Rouge given the current downforce levels of todays F1-cars. Eau Rouge these days is flat out, to get Pouhon right is still a balancing act. Even with touring cars this corner is a great challenge.

10 Turn 13 (Spoon Curve), Suzuka Circuit, Japan Turn 13 (Spoon Curve), Suzuka Circuit, Japan

This simplistic appearing turn preceding the legendary 130R is a double apex long left-hander -- drivers will want to be quick on the throttle heading out of this turn to maximise their run through the following straight, which sounds very simple, but when a precise racing line is not followed coupled with poor perception of the braking point, for which there is no reference point, will result in loss of momentum and speed down the following straight, thereby making a mess of the lap times. It's absolutely essential to be patient while dealing with the first turn, hit the inside apex firmly and brush the outside apex before leading up to second turn.

I reckon S curves could have featured in here as well, but I understand its really difficult when you have to add only 10 items.

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