Top 10 Minecraft Enchantment Ideas

Enchantments have been in Minecraft for a while, and they can really turn the tide of a battle. However, I think some new enchantments would be cool and interesting. Add any enchantment ideas that you would like to see in the game to this list. It can be for any tool in the game.
The Top Ten
1 Frost (Bows and Crossbows)

Well because there's Flame on bows and crossbows it only makes sense for Frost to be an enchantment too. It makes mobs slow down. Think of the Snow Pea from Plants vs. Zombies. It deals more damage towards blazes. Flame and Frost can't be on the same bow or crossbow. Do I even have to explain why?

Very good idea, just like Plants vs Zombies. Minecraft should actually take these ideas into account

Good list! I think Minecraft should take these to action, these would be very cool!

WOuld be very useful in the nether

2 Double Jump (Boots)

This is self-explanatory but this allows you to double jump when you have this enchantment it allows you to double-jump. Don't really have much to add apart from you being able to have stomp and double jump on the same pair of boots because that's pretty cool.

3 Fire Touch (Pickaxe, Axe, Shovel, Hoe)

This would be one of the most useful enchantments because it will make you not need furnaces anymore. When mining blocks, it will drop what would they would be if they were put in a furnace. For example, iron ores would drop iron ingots, oak wood would drop charcoal, and clay blocks (when out of water) would drop bricks. This works on hoes too, but only for one thing: potatoes. Harvesting potatoes with a hoe with Fire Touch would give you baked potatoes. This would probably be one of my favorite enchantments. Oh yeah and you can't have silk touch and fire touch on the same item, it should be obvious why.

4 Boomerang (Bows and Crossbows)

This is kind of like the Return enchantment for shields, and I think it would be better if it was an actual item, but this is the next best thing. If you know what a boomerang is (I hope you do) it's obvious what this enchantment does. After firing an arrow it will go backwards after a little bit or when it hits a mob. The arrow won't be able to be used anymore once it hits a mob.

5 Zero-Gravity (Bows and Crossbows)

For this enchantment, arrows fired by bows or crossbows will not be affected by gravity, but it will slow them down by a little bit. It would definitely be a unique one.

6 Vampire (Swords and Axes)

An enchantment for swords and axes that makes you regain half of the hearts of the hearts of damage dealt to something 40% of the time every attack. Fire damage from Fire Aspect doesn't make you regain hearts. Hopefully this isn't too overpowered.

7 Timber (Axes)

A rare enchantment for axes that can only be obtained in a chest at a pillager outpost and has a 2% chance of appearing in one. When an axe has Timber, it will mine all the wood in smaller trees like birch and acacia trees.

This would be so unbelievably convenient

yeah and you can't put efficiency on an axe that has Timber.

8 Return (Shields)

I thought that shields should have their own enchantment, so I came up with this. Shields can bounce back arrows, so this enchantment affects how far they will be deflected. It goes up to level 3 and the shield must be combined with a book in an anvil to get the Return enchantment.

9 Stomp (Boots)

When the player falls onto a mob, the mob will take damage and be knocked back 7 blocks. You will still take fall damage and you can't have Feather Falling on boots that also have Stomp. The damage dealt depends on how high the level of Stomp is. It goes up to level 4, just like feather falling, but it doesn't affect how far the mob is sent back. You have to hit the jump button when you land on the mob for this to work.

10 Aqua Aspect (Swords and Axes)

This is basically the opposite of Fire Aspect. It makes your sword or axe more powerful towards mobs like blazes, enderman, and magma cubes. The enchantment goes up to level 5. It's basically like Smite or Bane of arthropods but for different mobs. It can be found in chests, be a villager trade, and can be obtained through the enchanting table. You can't have fire aspect and aqua aspect on the same weapon obviously.

The Contenders
11 Range (Lightning Rod)

The Lightning Rod is in 1.17 and has a reach of 64 blocks so this enchantment increases it. Max is level 4.
Level I: +30 blocks
Level II: +32 blocks
Level III: +35 blocks
Level IV: +56 blocks
Level IV extends it from 64 to 217 however it can only be gotten from a mineshaft and has 10% chance to appear in a chest. The rest are gotten from enchantment table (not directly to rod) and villager trades.

12 Reach (Sword)

This enchantment makes the sword reach farther. Max level is 3.
Here is how it works:
Level I: +2 block reach
Level II: +3 block reach (excluding number I)
Level 3: +4.5 block reach (excluding number II)

13 Counter Attack (Shield)

It reflects 35% of the attack on the attacker which can be useful always PvP or mobs.

14 Explosive Defense (Chestplate)
15 Fangs (Chestplate)
16 Aqua Efficiency (Pickaxe and Shovel)
17 Steadfast (Max III)
18 Decimate (Sword and Axe)

Decimate is an enchantment that will knock back, set mobs on fire, and do large damage in one blow. However, this make the weapon move much slower. It is useful for mobs, but not for PvP.

19 Zoom (Spyglass)

Max level is 3. Every level increases your zoom, just right click while zooming in and you'll zoom more.

20 Creeper (Armor)

Allows you to blow your self up keeping half a heart the higher the level the higher the blast highest 5 only able to use at max health hold L on the switch or keyboard to start detonation.

great if you want to make a getaway

21 Bond of Death (Chestplate)
22 Bond of Death (Sword Axe)
23 Bond of Regret (Sword, Axe)
24 Mercy (Sword, Axe)
25 Metal Detector (Pickaxe)
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