Top Ten Worst Super Mario Kart CoursesSuper Mario Kart, the first Mario Kart game ever created. Unlike its future installments, all of the tracks were based around one of eight themes, and each track were numbered as a result to keep track of them all. Which courses are the worst? Let's find out.
This track has everything for you to make you despise it. It has horrific music, looks super ugly, the turns are 90 degrees sharp, it has a dead end, it's difficult but annoying and it's all in all just not interesting at all in the slightest. I found several Special Cup courses in the game game to be way more fun and easier than this track, namely Ghost Valley 3 and Koopa Beach 2. This track really does bring shame to the name of Flower Cup, as it might be the worst Mario Kart track ever made.
It's the second ghost valley track but honestly I found its sequel in the Special Cup, Ghost Valley 3 to be a lot easier, and more fun too. Maybe I just have it easier with 180 degrees turns than 90 degrees turns but seriously look here. It contains those types of turns, plus the road is broken at several places at the edges. You can't feel the atmosphere, only anger, in which I'd say is what puts this below BC2.
Choco Island 2 from Super Mario Kart is probably a contender for one of the worst tracks in Mario Kart history to date. It doesn't have any redeeming qualities at all. Okay, it's not too bland I suppose, but even then everything else about it sure can't save it. The background and artwork is incredibly ugly on this track, the music is incredibly bad, and the course design is annoying. As a Choco Island track, the track is filled with slow off-road and slippery mud puddles, a lot of it! There really just is not much enjoyable in the slightest in this track.
Vanilla Lake 1 is simple, but annoying. The entire thing is just a square where you turn right the whole time! On the road, there's also a bunch of ice blocks, scattered everywhere, and if you hit one, you come to a full stop. There aren't any shortcuts either to avoid those pesky blocks. The only nice thing I can say about it is the music and setting is nice, but that's it.
Without a doubt the worst Mario Circuit in this game. I said I prefer 180 degrees turns on items above this track, but honestly this track took that concept way, WAY too seriously. You see the middle of the image here? Making that one turn always forces me to either slow down, or hit the pipe and lose my momentum. In other words, both ways are painful. The rest of the track is bearable and the music is pretty great, but the track design itself is just boring overall. Mario Circuit 2 and 4 were way better and more fun. The remake in MKWii was still a little bland, but at least that one turn was improved.
This is essentially Bowser Castle 2 except the turns are wider, no dead end, making it more tolerable. It's certainly not a fun course though because it still retains the same aesthetics and music. But it's overall..., a bit better though I must say, although incredibly boring.
This track is simply just tolerable. It does happen to be the easiest track in all of Super Mario Kart, with no walls, wide enough roads, you name it. The only thing you got to worry about are the deep water areas which aren't even that bad. However at the same time, it's pretty bland. There's really nothing to it, other than some grass on one island which doesn't do much, and some cheep cheeps here and there. Not particularly good, but not bad either.
Seriously those colourful blocks, you see them? They're way too close to the road you're driving on. That combined with the fact that it's Choco Island makes it bad. It's the worst theme overall with bland music, horrific off-road mechanics and ugly-looking. But it's not as infuriating as the sequel, due to much less mud and wider roads. Plus the jumps are a little fun but still.
The most generic course of them all. However for a SNES course it does look a bit better and the music is quite awesome for a circuit theme. But as you can see on the map, there's barely anything to it anyways. A total of five turns, with no real difficulty. The best thing is that the track ends quickly, but the fact that I think that's the best part goes to show how generic and bland this circuit course is.
This track is just really basic. Again, I don't dislike this course. I mean, it is a Donut Plains and those tracks have a good atmosphere and setting, but the track design..., it's just a more boring version of its sequel. That bridge was only added for cosmetic purposes as you can't even fall off the track. Overall, just basic.
It's just a bunch of super narrow and sparkly paths. Why was this in basically ever single other Mario kart game?