Best Mario Party Superstars BoardsHi everyone, I'm darthvadern. Guess what, Mario Party Superstars has finally been released! This has been by far one of my most anticipated video games of not just the year, but of all time, as a massive Mario Party fan. This game is quickly shaping up to be one of my favourite Mario Party games ever! When I've played enough of it, I'll probably do a video review on this game, but before that, here is the ranking of the game's boards!
Oh yes..., Horror Land. The board everyone wanted..., well not me really. Whenever you looked at other people's predictions for what the unconfirmed boards would be in this game, at least 95% of them would include Horror Land, in one way or another. Little did they know that for once, Nintendo weren't trying to subvert expectations, and they were right! Some other people like me, believed in its unlikely chance, because of the visual similarity to the already confirmed Woody Woods, but boy did and Cube outdo themselves on this board! I gotta say, Horror Land, is by far the most visually stunning board in Mario Party Superstars. Instead of the somewhat spooky forest of the original, this version has a more graveyard aestethic, which makes it greatly stand out to not just Woody Woods, but even the original Horror Land! And then you realize that Horror Land is one of 7 Mario Party boards with its own night version..., like honestly, if they only put this much effort into Space Land too, ...more
At first glance, Woody Woods seems like the kind of board that you wouldn't have much control over, and wouldn't be really fun as a result, since the whole gimmick of this board is that most of the time, you don't have the choice over where you go, and arrows points where you have to go. However, thanks to the limitations of the board, it makes the use of item incredibly dynamic. Basically, since the direction of the panel changes each turn, you use items to get better of arriving at the intersection at the ideal moment. It's also a board where the skeleton key is extremely valuable, since it gives you more control on where you want to go, and in the case of the door at the top left, it pretty much gives you a guarantee access to boo if you manage to reach the top left junction. Speaking of which, I love how hard it is to get boo on this board, since boo is obviously incredibly valuable. The little minigames of Woody and his evil twin are also fun, I love the placement of the item ...more
As much as I love Horror Land, deep down, I always knew that in the end, the first spot on my ranking would be occupied by Woody Woods. The only returning board from Mario Party 3. It was always disappointing to me that 3, my favourite of the N64 games, got the short end of the stick when it came to returning boards. Deep down I had a feeling that would probably be the case because it was the worst selling of the N64 games, but I still wished that wouldn't be true. Either way, I'm not too riled up because in the end, they picked my favourite Mario Party 3 board. From what I understand, this board is quite divisive, some people like me, love it, while others hate it. It all boils down to the main gimmick of the board, the arrows. Landing on a happening space alters the way you'll be heading, and in that case, Woody Woods can kind of be seen as haunted forest as well, in the way that maybe you'll never find a way out of it? Gameplay-wise, not much changed from the original, which I ...more
Wdym first place? It's not creative at all, it's terribly boring and difficult!
Like this board, or not. You can't deny. Peach's Birthday Cake, is the definition of a classic. No matter if you played the original Mario Party or not, everyone has heard of this one! Even if it hadn't been confirmed for this game back in the E3 direct, I am certain everyone would've predicted it, because it's that iconic! This board was easily one of the stronger points in the original Mario Party. It was linear, and circular, but unlike Yoshi's Tropical Island, it had more tricks up its sleeve to make it stand out. The main gimmick is of course, the sunflower seed. After you've run halfway across the cake, RNG will decide for you if you will be walking back to the start through this interesting route, or if you'll go on to Bowser zone, which results in a theoretical infinite. In the original board, this junction was set right before the star space, which was iconic but also very rude. In the remake however, it's set after the star space, which in my opinion was a novel improvement. ...more
Peach's Birthday Cake isn't really a bad time, but it's not a great time either. I like the Piranha Plants and since it is a linear board, the use of items is unique on that board, but honestly, it's a board where you go through the motions mostly. You just do anything you can do, as long as you have the coins for it, and that's pretty much it.
Coming in at last place on this ranking is Space Land. In my opinion, this is the board I was personally the least hyped for to play on in Mario Party Superstars, for a number of reasons. I was already very familiar with Mario Party 2, so it's not like I would've missed anything had it not been included. I was never the biggest fan of Space Land in the original game. Lots of people like it, but I never really appreciated the almost rectangular layout, and speeders that constantly came in out of nowhere and pushed you back. All made for a relatively boring game, and I really couldn't care less about it in Superstars either. In some ways, it's actually worse than the original Space Land. The entire board just feels..., more dull. In the N64 this was really atmospheric, the music was really badass and the visuals really made you feel like you were on a space station looking after bad guys. But in Superstars, the entire board just looks..., duller. It feels more like you're playing on an ...more
Space Land was already my second favorite board in Mario Party 2, and now, while I agree with darthvadern that it got its visuals nerfed from the original, for the most part it's just as good as before. First great thing about this board is the junctions. Having so many options in the middle of the board is great for planning. One particular way this junction shines is how at the bottom right part of the map, if the star is at the right part of the board, you can either decide to get closer to the star by going to the junction up to the middle of the board, or take the longer path, and getting an item that gives you better odds of overcoming the cars at the top of the board. Speaking of it, the cars is an actually brilliant board event, since it makes you want to use items that highers your rolls to dodge the cars, you can decide to use it to your advantage, Sniffit Patrol also can help you get back to a better position of the board or go back get an item. The skeleton key doors are ...more
Next up, we have Yoshi's Tropical Island. This was one of the two boards that weren't revealed in the game before the September trailer rolled in, but leaks were suggesting its appearence as early as in the E3 trailer, with the Pink Yoshi being appearent as a sticker. Overall, this board probably had one of the biggest visual renovations of all the boards. It looks, splendid! I never cared for its visuals on the N64. I thought it looked kind of boring, and flat, for a "tropical island". Well tropical it certainly is in Superstars! I was a bit sceptical about putting this one above Space Land, because on the N64, I can safely say that I enjoy the latter more. I always found this board to be a bit frustrating. The circular design made it relatively repetitive and Bowser and Toad constantly switching spots got frustrating early on because you had nothing but RNG to count on you. However, in Superstars, I actually quite enjoy this board! Not as much as the top three, but it's doable! I ...more
Simple and nice