Best Call of Duty Nazi Zombies Perk-a-Colas
Juggernog doubles the player's health. Therefore, in order for a player to be downed, it will take 4 normal zombie and space monkey hits instead of only 2. Juggernog will also make it so that it takes 5 special zombie (Hellhounds and Crawler Zombies) hits to down the player instead of 3, which is very important in the later rounds as the player can get 'double-swung' a lot more often.
Jug is obviously king cause nobody wants to get double swiped. For me the close runners up are Quick Revive in Solo (picks you back up and a must), double tap 2 (2 bullets at the cost of one is necessary in later rounds when ammo becomes scarce), and speed cola (when you're reloading you're vulnerable). Other perks are luxuries.
I used to think quick revive was the best, because it revived you of course, but then again, right before your eyes your already down after 2 little hits, but for juggernog it takes 4 hits, witch to me seems like a better share.
Juggernog is the only way to get far in the game of zombies. Everyone should by this on first because with out it you can't survie the onslaugth. If you were to buy everyother perk and not have juggernog then you could lose all your other perks. Good quality comment. Penis.
Speed cola should be number 1. If you're good you wont get hit more than once, while reloading is a neccessity, being hit isn't. Reload quick, get back to killing quick.
Speed cola (above)
Deadshot daiquiri (quicker kills)
Tie between phd flopper and juggernot. (phd:trapped in a corner? Ray gun, ground. Rpg, ground. )
Quick revive (solo? Get back up. MP? Get support back up. )
Speed Cola reduces the time spent reloading weapons by half. It also allows the player to put up barriers faster, but the time between individual boards is longer to balance it out.
If you have an LMG and you pack a punch it you have a load of ammo but it takes ages to reload but with this it's so fast and you kill better.
This is a must have perk if you have light machine guns like the HK21 and the RPK. Juggernog is also very important but I think speed cola is better,.,
This is awesome because if you don't know the raygun hurts you when you shoot it up close so when you get surrounded by zombies you shoot them with the ray gun your hurting yourself while there killing you which makes the ray gun useless. But when you have this perk it you can't damage yourself therefore when you get trapped cornered or surrounded you can shoot them with the ray gun and you have a better chance of getting out
PhD Flopper allows the player to not take any explosive or falling damage, also when the player dives-to-prone from a position that would normally hurt them, a medium sized explosion will surround the player and kill any zombies in it's radius, unless the player is past round 22.
It is the only perk that you can use against the zombies. So please Treyarch give us back PhD Flopper and stop trolling us with it in the map but we can't get it...
It protects you from fall, and explosive damage. And when you dive to prone a mini nuke occurs. So you can use ray guns and RPGs care freely.
This is one of the most useful perks that you can get. Even though you can jog faster than the zombies anyway, it is very useful to quickly sprint through a gap in between zombies, or make a desperate dash to a max ammo or bomb. In between rounds you can make it to the toybox without worrying about getting cornered or buy a perk and get out of there before the zombies comer you.
I don't understand why it's so low. I think its because MOST of the people here are campers. Yeah I know we have all camped at least ONCE in a zombie map. But lately most people I know or watch on the internet are campers. Its not fun to camp it's A LOT more fun if you run around the map shooting randomly (figure of speech) and that can be really helpful if you have stami-up. Its basically marathon and lightweight put together (not pro versions though ):) it makes you run faster and for more time as well. I ALWAYS get stami-up due to how useful it is. Not like that dead-shot crap... Well I think it is... Well I hope the next time you play zombies... I hope you have fun with it and run around... Doing... Stuff... :p and get stami-up... I GIVES YOU SONIC THE HEDGOG (laugh out loud I spelled it wrong) LEGS... (that's you slogan I just gave it )
Giving the player a sprint that lasts for approximately two times longer than usual, allowing players to get to places more quickly. It helps evading zombie attacks, possibly saving the player's life and on each map.
You can run faster, and farther. Allowing you to save teammates and escape zombies safely.
Quick Revive allows the player to revive other players about 4x faster. As said by the machine, it's ice cold. It is essential in later levels when players are going to be downed incredibly often and reviving team-mates is crucial in zombie infested environments.
If you are on solo and you don't have quick revive, you will quickly go down. This perk is a must have as it basically gives you 2 lives instead of one which is awesome! It is personally my favorite perk a cola
In solo it's an extra life. In multiplayer you can save your teammates in half the time.
Useless in mp, godsend in solo.
Zombies that hit the player will unleash a wave of webbing from the player, trapping nearby zombies for 20 seconds. The radius of the webbing seems to be the same as the electric shock wave when the player reloads while using Electric Cherry.
Grenades, when thrown and detonated, will also create the webbing which traps zombies for 20 seconds.
Each of the previous two effects uses one grenade up to the number of grenades the player currently holds, up to 4 times. Grenades can replenish with each round, a Max Ammo, or a killed zombie will sometimes drop a blue spider-icon drop which will replenish one grenade.
The player's knife will cause zombies to slow to a stop, similar to the webbing effect.
I love widows wine
Really cool perk
This is the second best perk ever this is 20 times better than PHD
In my opinion, Jug is the best, obviously, but this is a very close second. This perk is very over looked. Double tap 1 is not good. It drains your ammo. Double tap 2 more or less doubles your damage output and you shoot faster. You also pump/bolt faster.
This perk enables you to not only shoot twice as fast like the regular double tap but shoot two bullets for each one bullet you shoot causing double damage per bullet for every bullet type gun. ( no rpg, ray gun, etc)
This perk should replace the spot douple tap 1 is holding. It is a million times better for the exact same price.
How is this so low? This makes PaP'd Shotguns and Snipers super powerful and actually everything pretty OP.
Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. It is useful in later rounds, when Zombies have higher health and require a high number of bullets to kill. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway.
Double Tap is the most useful perk besdies Juggernog, which probably shouldn't even be included here because it is obviously the most useful. What I love about the r3wt b33r is that every 90% of the players online are box hogs and if you don't have anything in the higher rounds this perk is super helpful. Brilliant.
Double tap is the most useless perk ever made. It guzzles your ammo faster than Jaws eats a cheeseburger and it also increases recoil like crazy. If you knew what you were doing, you wouldn't be spamming your bullets in the first place.
Double tap 1 is bad because it increases your fire rate by 33% and you just burn through ammo. Double tap 2 is good by not only doing what happens in double tap 1, but you put 2 bullets out in 1 shot but only counting 1 shot.
The perk will allow you to obtain a third weapon. Once the perk is bought, the HUD icon indicating the perk will be seen, and there will be an open space for a third weapon.
Despite not being juggernog, it's the 2nd best perk. You can have your ray gun and wonderwaffle, and a 3rd, such as my personal favorite, mustang and sally.
It may seem great... The idea of having 3 guns. Until you go down and you lose your wonder weapon that you worked so hard for.
Good for free on buried, otherwise a complete waste of 4000 points... So sick of going down with it and losing one of my guns (that I have pack-a-punched! )
Vulture Aid elixir is an anti-zombie perk. It gives you ammo, money and the ability to hide from zombies. You don't need Juggernog, Tombstone or Quick Revive if you can hide. It also allows you to use Double Tap more efficiently. It will always be the best perk and you are practically untouchable with it.
The first perk you should buy. Don't get anything else until you have this. (Perks that is) Just kill a green zombie and stand in the smoke. Zombies run away as if they just saw Chuck Norris glare at you.
This perk should be in the top 3. It's benefits add so much to Buried. It makes the map more enjoyable. Please bring it back Treyarch!
I think it should be 4th-6th. Has so many good features and makes Buried better
When are you most vulnerable? While reloading obviously! So if your backed in a corner with no ammo loaded, this will buy you some time.
Keep safe while you are most vulnerable good in every map except der eisendrache because the bows don't use the perk.
Who needs speed cola!
Best perk if used right
Awesome underrated perk! Better hip-fire accuracy and auto-aim goes to the head (on console games). Even though this thing can't compare to Juggernog (nothing really can, ) it is still awesome. More headshots means more damage. Combine this thing with the Python or DSR that have like a 4x headshot multiplier and you are set for a long time. It is also relatively cheap. If you are on Origins, get this thing from Der Wunderfizz if you can. It gets you a ton of headshots extremely quickly, meaning you can get a free Pack-a-Punched SCAR, Galil, or STG a lot quicker.
This perk let's you zoom in on the heads allowing for quicker kills and therefore less ammo wasted and also reduces the crosshairs making hip spraying more accurate plus it has a kick ass song!
This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller and removes the idle sway from sniper rifles.
It has the most bad ass perk song ever! Other than that it isn't that good and I would never think of taking it on a map with a bunch of perks like origins but I guess it would help for Panzer
This is my no. 2! It's heavily underrated, as this perk takes away the worry of dying and losing all your weapons and perks. You don't have to revive anybody if they have it! That's insurance in a nutshell! Do you wanna buy another $2500 for Juggernog, or get all your perks back and just buy another tombstone for $2000. The only negative is you'll die for the round and be forced to watch another person play
Only negative with this perk is that the rest of your team have to be able to finish the round, can be tough if they can easily revive you.
Otherwise, if they are unable to revive you, this perk is great
Tombstone is a useless perk. If you were any good at the game then you wouldn't be dead in the first place.
If you die you get to keep your perks and guns. So if you can't be revived this can be a real blessing.
It really is the best because it gives you as many lives as you want really if you play on single player. If you revive yourself you keep all of your perks and guns and if you are playing single player and you revive yourself, you get to keep your quick revive and don't have to risk loosing it after 3 downs.
Who's Who = an infinite solo Quick Revive for the skilled. Only appears on Die Rise, though, so the only other place you'll see it is in custom Zombies maps. Underrated but good if you get skilled with it. Allows beyond 4 perks if you pick up more perks in your "ghost form" before reviving.
This is the best you can revive yourself while on multiplayer. If you have some people who don't revive people never mind you can help yourself there is no explanation really needed this has to be the best
A perk that makes solo games last longer, yet still requires some skill to use? This is a must have perk!
This maybe used for getting perks but its not a specific perk so it doesint belong on the list...
This is quite useful so you can be sure your going get at least a perk
Would increase the amount of ammunition you could hold. This perk-a-cola was never implemented by Treyarch back in World at War and most probably was replaced by Pack-A-Punch.
This machine was designed to give the player a Max Ammo upon purchase. The Perk cost 10000 points and was only able to be used once. Its color is baby blue, similar to the Quick Revive machine, and its symbol resembles a bullet.
Would function similarly to max ammo. This perk-a-cola was never implemented by Treyarch back in World at War and most likely was replaced by max ammo.