Best Moves in Super Smash Bros. Melee

Sop
I'm only putting one move per character, but feel free to add more.

The Top Ten

1 Down B - Fox

Pros
- Comes out frame 1
- 1 frame of invincibility
- Jump-cancelable
- Crouch-cancelable
- Fixed knockback (downwards)
- Tons of hitstun
- Can spike/edgeguard
- Waveshining

Cons
- lol - Sop

2 Down B - Falco

Pros
- Comes out frame 1
- 1 frame of invincibility
- Jump-cancelable
- Crouch-cancelable
- Fixed knockback (upwards)
- Tons of hitstun

- Pillar combos
- Can kill light characters on Yoshi's Story by comboing into itself
- Makes me happy as a Falco main :)

Cons
- No waveshining
- No shine spikes - Sop

3 Forward Air - Shiek

Pros
- Hitbox the size of Fox
- Can be comboed into
- Huge knockback
- Sends you down and away
- Great for edgeguards
- Fast with very little end lag or landing lag

Cons
- No followups - Sop

4 Down Air - Marth

Pros
- Huge hitbox
- Spikes, and knockback can not be canceled
- Ends the Ken Combo
- Perfect for edgeguarding

Cons
- Kind of a lot of end lag
- Doesn't last very long - Sop

5 Back Air - Jigglypuff

Pros
- Fast, lagless
- Massively disjointed hitbox
- Powerful
- Combos into itself
- Nearly impossible to punish

Cons
- Terrible kill power - Sop

6 Down Smash - Peach

Pros
- Four hitboxes
- Long range
- If spaced properly, can take opponent from 0-50%

Cons
- Laggy
- Punishable - Sop

7 Forward Air - Captain Falcon

Pros
- Fast
- Unbelievably powerful when sweetspotted
- Hype

Cons
- Terrible without sweetspot
- Laggy - Sop

8 Pummel - Ice Climbers

Pros
- Inescapable with wobbling

Cons
- A smart player can avoid being grabbed - Sop

9 Down B - Samus

Pros
- Can allow for bomb jumps, meaning recovery is impeccable
- Good for camping

Cons
- Slow as it gets
- Laggy - Sop

10 Up Air - Pikachu

Pros
- Fast
- Hitbox lingers
- Spikes for some reason
- Great for edgeguarding

Cons
- Few applications - Sop

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