Top 10 Things that Most Need to Be Added to Among Us
Among Us is a game that thrives on social interaction, strategy, and a dash of deceit. But even the most stellar games can benefit from some extra features, gameplay tweaks, or entirely new roles to keep things fresh. Maybe you've been yearning for more in-game tasks, or perhaps you think there should be additional roles to complicate the Crewmate versus Impostor dynamic even more. Or how about quality-of-life improvements like in-game recording features to catch Impostors red-handed?I love that because you can curse at the person who killed you, and they know what you've sent.
Just kidding, that would be great. It will piss those impostors off!
So then, ghosts will follow the impostors.
How exactly would this work, though?
In story mode, they would add made-up stories to the game that you can read.
Please add a role for Crewmates to kill Impostors.
Would be great.
Would be hard to code, but it would be worth it!
You can sleep in a bed during the game, or wake up and play and find the impostor. The time will be displayed in the top-left corner, set between 12-hour and 24-hour (12:00 am – 11:59 pm or 00:00 – 23:59), or you can even have the time set on the security cameras.
Would any of you guys like to have this added to the game? Comment if you think you would or wouldn't like this to be added to the game.
If you are using the cheats system, what you need to do is turn on the cheats in the settings, and you can use so many cheat features in the games (even Freeplay), so you wouldn't have to download hacks. How cool is this?!
Two or more accounts can join practice, and they can also randomize the roles between the dummies. You can also still change roles, but only one dummy can be an Impostor, and you can be an impostor too, so in practice, there's a maximum of 2 Impostors.
Two or more players can play in practice, and they can change their own roles and the roles of the dummies. The dummies can move around the map and chat.
When two or more accounts (or either of them has the same account) can join Freeplay together and kill the dummies together, it can even be possible if your other player on Freeplay kills you and vice versa. However, you can't select any role for any of the dummies. They're always Crewmates.
I would like the system points to be like this:
Kick = -1
Ban = -10
Engineer = 1
Impostor = 10
Shapeshifter = 100
Comment what you want the system points to be, or if you do/don't want this to be added.
If they use a system of Kicks and Bans, it would look like this:
Kick = -1
Ban = -5
I have thought of these as well, but these points are for venting roles:
Engineer = 1
Impostor = 2
Shapeshifter = 4
The system of Kicks and Bans uses Negative Points, and the one for venting roles uses Positive Points.
Players themselves can see their own records.
If the majority of the players vote for someone who is an Impostor, they'll be confirmed to be ejected. But if the majority of the players vote for someone who is not an Impostor, then they won't be ejected.
This means that Crewmates, Scientists, and Engineers will not be ejected if the majority of the players voted for them. Only Impostors and Shapeshifters will be ejected.
Crewmates, Scientists, and Engineers can still be killed by the Impostor as part of the Impostors' winning, but there's no ejection for Crewmates, Scientists, or Engineers. Only Impostors and Shapeshifters will be confirmed to be ejected.
Things that should or shouldn't happen in the game:
Only Impostors will be ejected if voted out, but Crewmates cannot be ejected.
Only Crewmates can report dead bodies. Impostors cannot report dead bodies.
If a player is kicked out of the game, that will not count toward a leave penalty, except for pressing the 'Leave Game' button.
If a player has called the emergency button within the first 15 seconds of a round, they'll be banned for calling the emergency button way too early.
When a message appears telling you the date and time "16 December, 5:44 a.m." when you select Time Mode.
Players will have security recorders with them, and in meetings, they can show the other crewmates what they have witnessed about the impostor. Cool, right?
In meetings, you can show a recording of the impostor red-handed.
While playing, you can press the record feature and watch it.
All players are set to have 5 lives, but if one gets killed or ejected, they lose 1 life. At 0 lives, they become a Ghost/Guardian Angel.
In host settings, the host can set the number of lives for Crewmates and Impostors to 5.