Hardest Rainbow Roads in the Mario Kart Series

The Top Ten

1 Wii Rainbow Road

My sisters and I are crazy expert players... and yet it took us a couple months to master this one. Second only to Moonview Highway (the only bad track in the game in my opinion), this is possibly the hardest track in MKWii. The hardest track overall... that's one poll to take another day.

I cannot even believe Blue Shells are allowed in this course! Oh, and if you crash into a railing with too much momentum, a gravity glitch happens and you fall right off!

You better hope your sensitivity is set right, motion controls on this map and the map itself make it really challenging.

A lot more playing with three dimensions than anything else. One wrong move and even a very skilled player is very behind.

2 GBA Rainbow Road

Reasons why this is harder than any other Rainbow Road:

SNES Rainbow Road: No Boost Pads that make you feel out of control. GBA's Rainbow Road has Boost Pads that make you feel out of control.
N64 Rainbow Road: Easier in every way. GBA's is harder in every way.
GCN Rainbow Road, DS Rainbow Road, Wii Rainbow Road, and 3DS Rainbow Road: Good control mechanics. GBA has bad control mechanics.

Playing this track feels like getting sucker punched in the gut, and at the same time someone kicks you in the balls (with shoes on). And after that, you get stomped on by an elephant. Then you get shot in the foot by Clint Eastwood. Then your hand gets run over by a dump truck! Then you get roundhouse kicked by Chuck Norris! Then a guy with a battle axe chops your fingers off while your other hand gets set on fire! Then you get hit by an explosion, sending you flying off a cliff, causing you to use your hand to break your fall! And then, on top of that, your head gets bitten off ...more

The only one that really comes close to Super Circuit as the hardest RR is Super Mario Kart, and honestly they cold be interchangeable. Although SMK RR has no walls, MKSC RR has barely any, and most of the track edges covered in Jump Pads, so if you even go near it you'll likely die. Experienced players will find good shortcuts, but risky ones at that.

Stars and Thunderclouds aren't that deadly, but the boost are. There's this one stretch of boost pads that will send you flying off the edge unless you have Jedi reflexes. Unlike the Mario Karts from Double Dash and onward, luck will do you no good in this course, only skill and practice. Sure, Items make it interesting, but they shouldn't dominate the race's outcome. Mario Kart: Super Circuit's Rainbow Road is to me the idealistic "impossible" course. Shout out to SNES RR for close 2nd, and Wii to a 3rd place.

This is way too hard. How is Wii Rainbow Road number one? Wii and SNES Rainbow Roads are NOT harder than this. Mario Kart Wii has good graphics unlike Mario Kart Super Circuit, so Mkwii's Rainbow Road is extremely easy compared to GBA's Rainbow Road. All those retards keeps voting for Wii's Rainbow Road just because it's the first thing they see on the list. Also GBA RR track is extremely narrow unlike Wii's version which is extremely wide.

This has to be the hardest in my opinion. The fact that the edges of the track are bouncy and make falling go by slower than normal makes this very hard. Also the Boost Pads will make you feel out of control and makes it easy to fall off of! If it wasn't for the Boost Pads than the SNES Rainbow Road would be harder than this! The retro mechanics do not help at all!

3 SNES Rainbow Road

This track really separated the women from the girls. Every turn was at least 90 degrees and there were no guardrails. The ramps tempted you to shave as much off that last stretch as possible, only to fall to your doom. Swerving to avoid Thwomps slowed you down but those tempted to drive under them had to be careful of their timing. Every aspect of this track required total awareness.

My vote has to go to the SNES version mainly because it lacks guardrails throughout, it has thwomps trying to block your way, and it has 90 degree sharp turns. This puts your driving skills to the ultimate maximum.

This was the first course on the first SNES game I ever played. Boy, that set a tone!

This track is easy. Easy to fall off of.

4 GCN Rainbow Road

I had a lot of trouble with this Track especially on 150cc. It took a while to really master, but even still at times you could not avoid falling or being pushed off, going from first to last in a matter of seconds. With no railings and boosts on turns, this is definitely the hardest Rainbow Road

Those sharp turns are too painful to turn through. And if someone knocks you off the track on the first lap, good luck catching up to those other people!

The spiral with the boosts is a death trap if hit a boost or get hit by anything

5 Wii U Rainbow Road

I remember falling off the track a lot when I first played mario kart 8 rainbow road

You have 5% chance of winning on this one.

6 3DS Rainbow Road

Very simple, avoid the heavyweights (because they are op on this course) and drift good

The moon though

7 DS Rainbow Road

It's like a driving test for all the skills learned and if you stop at the middle of the loop, good luck of catching up.
I can't see why it's not in mk8? Oh we'll, maybe next time.

I thought it was going to be in Mario Kart 8 because the loops would have been a great place to use the anti-gravity feature.

I thought it was going to be in Mario Kart 8 because thr loops would have been a great place to use the anti-gravity feature.

If ever something hits you while you are in the loop section, instant death

8 N64 Rainbow Road

You mean the bordered one with no obstacles?

I forgot chain chomps were in it

9 SNES Rainbow Road (GBA version)
10 Mario Kart 8 Deluxe Mario Kart 8 Deluxe Product Image

Not a Rainbow Road.

The Contenders

11 SNES Rainbow Road (3DS version)
12 N64 Rainbow Road (Wii U version)

The chomps are impossible to avoid. Is there more to be said.

13 SNES Rainbow Road (Wii U version)

The fact that the thwomps make you not only spin out, but actually lose some coins is pretty annoying. And the one ramp that cuts off that one turn... I fall off more than I succeed. And the final ramp that stretches over the gap-- Forget it, unless you have a mushroom, and even then speeding into the 90° turn is absolute heck. It's a wonder why Nintendo even bothered to remake this one THREE TIMES!

14 Gamecube Rainbow Road
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