Top Ten Biggest Problems With Mario Party: The Top 100
Many people in the Mario Party fandom ask themselves..., what is the worst game in the series? Popular answers tend to be E, Advance, 9, Island Tour, 10, or even the original. However, none of these is the correct answer, really. The last Mario Party game you should get is Mario Party: The Top 100, the one which only exists for money and lacks any substance. Here are the reasons why.
Alright guys, let's see what the heck does this game have to offer? We've got a basic Free Play mode, the most boring party mode ever, a Challenge Road-type of mode, and two mediocre minigame modes titled Championship Battles and Decathlon, both ripped from previous games. Honestly, the only good mode is Minigame Island, the Challenge Road-type mode, because it's the closest thing to a story mode this game has got. Even then, when you complete it there's no reason to to back. Even the first Mario Party game, 10, and Super had more than this!
So, The Top 100 minigames from the past ten mainline games? How can you frick up so much that you DON'T choose ten minigames from each game? Like..., some games like Mario Party 5 get absurdly high choices for minigames (despite it having my least favourite collection of minigames), while others like 8 or 10 get 3 or 4 minigames when they had some of the most fun ones?

Remember Balloon Bash from Mario Party: Star Rush? The worst mode from the game? Well "Minigame Match" is that but there's only one incredibly poor board with no substance and is too small and shaped like an 8. Not to mention, minigames happen WAY too often.
This item is pretty self-explainatory, with how expensive it is despite the little content.
It ties with the #1 spot. It was released just two months before its announcement, and that's when you know you have a laklustre game similar to Mario Tennis: Ultra Smash. Actually, this game is better than Tennis Ultra Smash but that's not saying much.


Examples include Tug'o'War, Heat Stroke, Pier Pressure, Slot Car Derby, and most of the button mashers in Mario Party 5. Just..., what was the point of this? Why not bring back actually loved minigames? Well at least there's Peak Precision and Booksquirm but eh...
They should've done a poll.
Why would you ever go back to a game that contains minigames that already exist on much better Mario Party games when there's nothing else? Nintendo really fricked up here.
This is probably my biggest grudge with this alright game. There are loads of characters I would choose for the roster and for me, I'd say 14 or even 16 would be better with the inclusions of Toad, Toadette, Birdo, DK, Birdo, Miis, Sprixie Princesses, or even the Koopalings. Honestly, eight isn't enough for me.
Oh look we're back at only eight characters to choose from as in the Mario Party 3/4/DS days. It pretty much only contains the most basic and essential characters you'd need like Mario, Luigi, Wario, Waluigi, Yoshi and the princesses. However, instead of say..., I don't know, DK or Toad, the eighth character is ROSALINA? Since when was she more relevant than Toad, or Donkey Kong..., or Miis? I really have a problem with her appearing over than several classic characters.
When you're so lazy you don't even bother creating new artwork for your game that you take the assets from the previous game released just a year earlier. The items, boards, artwork, models, gimmicks..., everything is from the past game.